Category: Game

  • New Stuff 228|What Have Minority Editors Been Buying Lately?

    New Stuff 228|What Have Minority Editors Been Buying Lately?

    Many readers are often curious about what the editors at SSPAI actually buy. Through the “Editors’ New Stuff” column, we hope to introduce the interesting gadgets and products that our team members have recently started using — and let them personally share what the experience of using these “new stuff” has really been like.

    Content Note: If any installment of the New Stuff column includes commercial content, it will be clearly marked as “Advertisement” within that entry.


    @Sideface: MacBook Air 13 (M4)

    • Reference price: ¥5599 (after government subsidy)

    My MacBook Pro (2017), after eight years of loyal service, has recently started showing its age—its fans spin up loudly and frequently, several butterfly-switch keys no longer pop back up when pressed, and even with a full battery, it lasts less than an hour once unplugged… All signs, loud and subtle, are telling me this old fellow is ready to retire.

    This year’s Double 11 wasn’t particularly exciting, but after browsing a few e-commerce platforms, I ended up buying an M4 MacBook Air base model on JD.com. After the subsidy, the actual price was ¥5599—roughly the same as an iPhone 17 standard model. The biggest reason I chose the base Air is that features that once required an extra ¥1500 upgrade—like 16 GB RAM—and the Retina display, which couldn’t even be added for extra money back then, are now standard across the entire lineup. Even the most entry-level configuration no longer has any significant compromises. The only downside is that the box contents are getting increasingly minimal: no Apple stickers this time, though thankfully the 30W charger is still included.

    As one device replaces another, eight years have passed, and the MagSafe charging port, long-travel keyboard, and physical function row that were once removed have gradually returned—along with the somewhat awkward notch. Meanwhile, the once-trendy butterfly keyboard and TouchBar have quietly faded out with the rise of the M-series chips. For a true productivity tool, practical, durable, and easy to use matters far more than quirky innovation.

    What I’m not entirely used to with this generation of Air is the shift from the wedge shape to a chunky rectangular slab. Whether visually or in hand, it just doesn’t feel that “Air.” Especially the top lid—so flat it lacks even a hint of curvature. Every time I glance at it, I mistake it for a 15-inch model. Holding it feels contradictory as well: it looks thick and heavy, yet feels surprisingly light. And while the black finish does attract fingerprints, it’s undeniably gorgeous.

    Since the chips are different and my old laptop had accumulated a messy amount of files, I skipped migrating data and set up this Air as a brand-new device. Right after activation, the first thing I did was disable auto-update to keep macOS on version 15.6—preserving the now-discontinued Launchpad layout. Then I went to Settings → Accessibility → Display, turned on Reduce Transparency, and enabled Dark Mode so the black status bar blends nicely with the notch.

    This is my first time using an M-series MacBook, and what surprised me most is that it can install iOS apps. I’ve been working on an article about the “HarmonyOS Star River Interconnection” iOS client, and on my Intel-based Pro, the App Store simply showed it as unsupported. The next day, I switched to the M-series Air, and suddenly the previously greyed-out button became a clickable Install—which felt pretty novel.

    As for battery life—a major factor in my decision to upgrade—I’ve heard that M-series MacBooks can last an entire day unplugged. I haven’t used mine long enough to confirm this yet, but I’ll need more time before reaching a verdict.

    @Microhoo: Osmo Action 6

    • Reference price: ¥2998

    The iPhone 17 series introduced a square front-facing sensor, enabling full-frame vertical capture without sacrificing image quality—a design that’s both practical and innovative, and quickly became a fan-favorite. Watching the keynote, the first thing that came to my mind was the 1/1.1-inch square sensor on the Osmo 360. If square sensors help simplify dual-lens stitching on 360° cameras, then for action cameras—devices that should never be constrained by orientation—a square sensor makes even more sense.

    Unsurprisingly, that very sensor has now made its way into the Osmo Action 6. You no longer have to rotate the camera just to shoot vertical video; you’ll always get full-quality footage regardless. For an action camera that relies heavily on mounting accessories, flipping the camera isn’t just inconvenient—it’s often physically impossible due to how accessories are designed.

    With aspect ratio locked, your footage remains consistent no matter how you orient the camera.

    But vertical video is only one “convenience” brought by a square sensor. The real advantage shows up in stabilization and flexible cropping. We all know image stabilization is the defining strength of action cameras and a key factor in any comparison. But stabilization isn’t “free”—digital stabilization works by cropping the edges of the frame, sacrificing some field of view. Even if you maintain the same viewing angle, digital stabilization still has a physical limit. A square sensor, with larger surface area for the same diagonal size, widens that limit and gives stabilization more room to breathe.

    And flexible cropping means you can choose horizontal, vertical, or any aspect ratio you need after shooting. Especially in extreme sports like cycling or diving—where it’s often difficult to predict your final output format—free-crop mode captures as much as possible so you can compose later without regrets.

    Alongside the square sensor, the other major upgrade on the Osmo Action 6 is the new F2.0–4.0 variable aperture. Action cameras have a unique trait: they’re fixed-focus. This requires smaller apertures for sharpness across the frame, but bright apertures are still crucial—especially for low-light imaging, the Achilles’ heel of action cams. The variable aperture solves this physically: a wide aperture for cleaner night shots, and a smaller one for daytime sharpness and controlled motion blur.

    To complement the larger aperture, DJI also introduced a new macro lens accessory. Once attached, it locks the aperture at F2.0 and shortens minimum focus distance to 11 cm, giving depth-of-field effects traditional action cameras simply can’t achieve. But where I think it shines most is in night shooting. I’ve never liked the “Super Night” computational mode—it brightens the scene and reduces noise, sure, but looks overly processed and imposes limits on resolution, stabilization, and Log compatibility.

    When shooting in normal mode—especially if you want to maintain proper ISO and shutter speeds—aperture becomes the single most important variable. Since the default manual mode tops out at F2.6, the macro lens becomes incredibly useful by allowing F2.0 throughout the shot. Here’s a quick demonstration of brightness differences between F2.0, F2.8, and F4.0 under fixed ISO and shutter:

    Square sensor and variable aperture are the two upgrades I find most meaningful on the Action 6, but realistically, their improvements are incremental on paper. So if your only question is: “Is the Action 6 a massive leap over the Action 5 Pro?” then the discounted previous generation might offer better value.

    But if you have specific shooting needs and care about image quality, the Action 6 is arguably a milestone product in the action-camera category—a device that establishes a new technical direction for action cams aiming at professional workflows, while retaining the classic form factor.

    Especially now, when smartphone video quality is soaring and thumb-sized “micro cameras” are quickly gaining traction, action cameras face an increasingly awkward position. In this context, the Action 6 feels like a bold self-reinvention. I’m genuinely curious to see how the Action series will build upon these optical foundations to hold its ground in future generations.

    @Lotta: Tidying Time

    • Reference price: ¥29.7

    A cozy simulation game that had been teased for a year or two finally launched on Steam last week. A friend thought I’d like it and grabbed it for me while it was on release discount. I was initially drawn in by its adorable art style, though I assumed the gameplay would be monotonous. But once I actually started playing, I got unexpectedly hooked—telling myself “just one more level” while blasting through twelve in a row.

    The core gameplay is all about sorting and placing: turning messy gray items into “lit-up” ones, categorizing them, and arranging them neatly in each scene. Following the little black cat, you progress through 20 levels—pet supply shop, a travel vlogger’s window nook, student dorm room, office desk, private kitchen, refrigerator, and more—no two scenes are repeated.

    Between levels, short dialogue-driven story bits reveal what’s going on with each scene’s owner. The environments are impressively detailed: a breakfast cart with a QR payment code, childproof outlet covers in a nursery, travel gear with long/short camera lenses, lens caps, lens pouches… Even every book and magazine has its own title. Every object comes with a brief description.

    This design has pros and cons. On the plus side, it makes immersion easy and the experience richer; on the downside, the gameplay can feel repetitive when you’re placing every single egg back into its carton or fitting every steamed bun into its basket. And each time you start a level and see that mountain of clutter, there’s a moment of panic—but finishing the arrangement brings real relief and satisfaction… before you voluntarily dive into the next level (panic all over again).

    So whether it counts as a “relaxing” game depends on the player. But as something to play casually during small breaks, it’s genuinely fun. Each level includes three hidden-object achievements triggered by placing special items correctly (e.g., placing a car key into the car). Beyond that, placements are not restricted—anywhere in the scene counts as long as everything is inside. You can breeze through by tossing things anywhere, or carefully design your own layout. A great pick for players who enjoy decorating in Animal Crossing.

    @Tp: “Moonlight Zoo” Concert Tickets

    • Reference price: ¥780 × 2

    After wrapping up the Twenty Years, One Moment tour earlier this year, Sodagreen’s pianist Gong Yuchi not only released his second solo album The Moonlight Zoo, but also began a concert tour of the same name in November. Both the album and the tour are rooted in his longing for his departed pets—imagining a “Moonlight Zoo” where all lost animals could find their way home again.

    During the album’s pre-release phase, several tracks were revealed in advance. Among them, “The Moonlight Zoo” and “Stairway To Light” left a particularly strong impression on me from the very first listen. So while preordering the album, I also made up my mind to attend the Guangzhou stop of the concert tour.

    Perhaps because concerts (as opposed to pop concerts) are more niche, the ticket-buying experience was unbelievably smooth—I got two ¥780 VIP tickets without any trouble. The seats were dead center, which made the overall experience fantastic. When the performance ended past 10:30 p.m., I still felt a lingering sense of wanting more.

    The thematic execution of this concert was truly impeccable. The stage was decorated with silhouettes and lighting inspired by various animals, creating the atmosphere of a “zoo.” Gong and the string ensemble performed as if surrounded by these shadowy creatures. Lighting effects shifted to express different moods and scenes, drawing the audience powerfully into the story. The opening track even featured a burst of light that radiated from the center of the stage outward—it felt as if we were stepping into a time tunnel and truly entering the “Moonlight Zoo.”

    Between pieces, a simple narrative unfolded through dialogues between Gong and a little dog, giving the entire concert the charm of an old-school Disney animation: a warm, straightforward storyline paired with beautiful classical arrangements, like a fairytale dedicated to pet lovers. Every audience member received a random wristband printed with an animal, symbolizing that we were all visitors to this magical zoo. During the song-request segment, requests were made based on the animal on your wristband—it was a delightful touch.

    I drew a deer and a penguin

    Since we bought VIP tickets, we received not only the program booklet but also an extra signed card—something genuinely meaningful as a keepsake.

    Before entering, I worried I might get sleepy during the show. But the moment the very first note sounded, I was instantly pulled into this “Moonlight Zoo.” By the time I checked my watch at the final bow, I couldn’t believe that two and a half hours had passed so quickly.

  • SSPAI Morning Brief: Honor launches the 500 series smartphones, Douyin releases the “Douyin Community Legal Industry Convention,” and more

    SSPAI Morning Brief: Honor launches the 500 series smartphones, Douyin releases the “Douyin Community Legal Industry Convention,” and more

    Morning Highlights

    1. Honor releases the Honor 500 series smartphones
    2. Douyin publishes the Douyin Community Legal Industry Convention
    3. MediaTek announces the Dimensity Auto Cockpit chip P1 Ultra
    4. Ubisoft unveils experimental game project Teammates featuring AI squadmates
    5. Meta introduces the 3D scene generation AI tool WorldGen
    6. Mozilla announces the first closed beta for Thunderbird Pro cloud services
    7. Rumors you can take with a grain of salt

    Honor releases the Honor 500 series smartphones

    On November 24, Honor released its new Honor 500 series smartphones, including the Honor 500 and Honor 500 Pro.

    The Honor 500 Pro is powered by the Qualcomm Snapdragon 8 Elite chipset and features a 6.55-inch Honor Oasis eye-protection display. It comes with an 8000mAh battery, supports 50W Honor wireless SuperCharge and 80W wired SuperCharge, and is equipped with Honor’s self-developed C1+ RF enhancement chip. The device is rated IP68, IP69, and IP69K for dust and water resistance. In terms of imaging, it includes a 200MP 1/1.4-inch main camera with optical stabilization, reaching up to CIPA 5.0 with electronic stabilization, a 12MP ultra-wide macro lens, and a 50MP 3× optical zoom telephoto lens with OIS. The Honor 500 Pro comes in four colors: Aquamarine, Starlight Pink, Moonlight Silver, and Obsidian Black. Prices range from 3,599 RMB (12GB+256GB) to 4,799 RMB (16GB+1TB).

    The Honor 500 uses the Snapdragon 8s Gen 4 chipset and also features a 6.55-inch Honor Oasis eye-protection display with an 8000mAh battery and 80W wired SuperCharge. It shares the same main camera and ultra-wide macro lens as the Pro variant, with the main camera reaching CIPA 4.5 using electronic stabilization. It is also available in four colors and is priced from 2,699 RMB (12GB+256GB) to 3,299 RMB (16GB+512GB).

    Honor also launched the Honor Ear Clip Earbuds 2 Pro, offering up to 44 hours of battery life with the charging case. The earbuds are priced at 549 RMB and are eligible for national subsidies. Source

    Douyin publishes the Douyin Community Legal Industry Convention

    On November 24, Douyin released the Douyin Community Legal Industry Convention. The convention requires creators in the legal field to complete professional legal qualification verification before publishing specialized legal service content. Accounts that have not passed qualification verification are prohibited from posting professional legal service content. The platform bans legal content that lacks lawful basis, is false or misleading, or is deliberately sensationalized, aiming to prevent legal misinformation risks and avoid situations where users suffer rights infringement or legal liabilities due to incorrect understanding. For violating accounts, the platform may take actions such as removing offending videos, restricting or banning video and livestream permissions, revoking verification, banning the account, removing followers, limiting or removing monetization privileges, and refusing any future verification requests from the same entity. Source

    MediaTek announces the Dimensity Auto Cockpit chip P1 Ultra

    On November 24, MediaTek announced the launch of the Dimensity Cockpit P1 Ultra, an in-vehicle chipset built on a 4 nm process. The CPU delivers up to 175K DMIPS, and the hardware-accelerated ray-tracing GPU provides 1,800 GFLOPS of graphics performance. In addition, the P1 Ultra’s NPU supports on-device generative AI with compute power reaching 23 TOPS. The processor is based on the Armv9 architecture, integrating AI computing units and a lightweight generative AI engine. It supports 7-billion-parameter large language models, enabling the in-car execution of mainstream LLMs and AI image-generation applications such as Stable Diffusion. This enables advanced features including 3D graphical voice assistants, multi-screen interaction, and driver alertness monitoring, covering both AI-powered safety and entertainment scenarios. Highly integrated, the P1 Ultra can combine key components—such as the smart cockpit system, T-BOX, and connectivity modules—into a unified solution. It supports built-in modems, 5G T-BOX, dual-band Wi-Fi, Bluetooth, and global navigation satellite systems (GNSS). The chipset also features an HDR ISP image processor with AI noise reduction and AI-powered 3A optimizations. For multimedia performance, the Dimensity Cockpit P1 Ultra supports multi-display output from a single chip, with up to six screens operating simultaneously. Combined with MediaTek’s MiraVision display enhancement technology, it supports up to 4K 60 fps video playback and recording. The P1 Ultra comes in three versions, all equipped with an 8-core CPU + 6-core GPU, and offered in 5G, 4G, and Wi-Fi variants. Source

    Ubisoft unveils experimental game project Teammates featuring AI squadmates

    On November 22, Ubisoft published a blog post showcasing the first playable results of its generative AI research project. The project, named Teammates, features an AI agent called Jaspar and several AI-enhanced NPCs, marking another milestone after the Neo NPCs revealed in 2024. In this prototype, players can interact with the AI assistant Jaspar and two NPC squadmates, Pablo and Sofia. Jaspar can tag enemies and objects, provide story details, adjust game settings, or pause the game — all through voice commands. Meanwhile, the two AI-controlled squadmates respond to verbal instructions: taking cover, avoiding dangers, and coordinating attacks at the right moment based on the player’s strategic cues. Source

    Meta introduces the 3D scene generation AI tool WorldGen

    On November 21, the Reality Labs 3D GenAI team at Meta published a blog post announcing WorldGen, an end-to-end system capable of generating interactive, navigable 3D worlds from a single text prompt. Designed for games, simulations, and immersive social environments, WorldGen produces geometrically coherent, visually rich, and highly efficient 3D scenes.
    Although still in the research phase and not yet packaged as a developer tool, WorldGen’s outputs are already compatible with major engines such as Unity and Unreal without requiring additional conversion. Source

    Mozilla announces the first closed beta for Thunderbird Pro cloud services

    On November 20, Mozilla revealed that its new cloud service, Thunderbird Pro, has entered a limited closed beta. Thunderbird Pro consists of three core components: Thundermail: a full-featured email module offering up to 15 email addresses, support for 3 custom domains, and 30 GB of cloud storage. Appointment: a scheduling and calendar module with deep integration of CalDAV, Zoom, and other common services, featuring a redesigned interface for a smoother planning experience. Send: a large-file transfer service with end-to-end encryption and up to 300 GB of dedicated cloud storage. Thunderbird Pro is currently being tested by core contributors within the Mozilla community. Its subscription has been priced at $9 per month. Source

    Rumors you can just glance at

    • Google announced on November 21 that Quick Share now works cross-platform with Apple’s AirDrop, enabling native file transfers between iPhone, iPad, macOS, and Google’s Pixel 10 series. Qualcomm also reshared the news on X, commenting that it “can’t wait” to bring AirDrop-like interoperability to Snapdragon-powered Android devices — hinting that future Qualcomm-based phones may support native file transfers with iPhones. Source
    • According to leaker @chunvn8888, Samsung will integrate AI services provided by Perplexity into Bixby starting from the Galaxy S26 series. Perplexity’s models will cover complex reasoning tasks that Bixby traditionally struggles with. Source
    • The Doubao Input Method for Android — powered by the Doubao speech model — has officially launched on major app stores. It supports rapid speech correction, memory of past corrections, and personalized recognition. PC and iOS versions remain in development. Source
    • Tesla has rolled out FSD in South Korea, with firmware containing the feature now pushed to Model S/X vehicles — making South Korea the seventh country to receive the feature. Source
    • In response to accusations made in an earlier (now revised) Malwarebytes blog post, a Google spokesperson stated that Gmail content is not used to train Gemini AI models, emphasizing that any changes to user agreements will be transparent and publicly communicated. Source
    • Microsoft has released Notepad version 11.2510.6.0 to the Windows 11 Canary and Dev channels. Despite user complaints that Notepad is drifting away from its clean, minimalist roots, Microsoft has added table support and AI-powered streaming text generation to the app. Source
  • SSPAI Morning Brief: Microsoft Faces Criticism for Repeatedly Hyping Copilot

    SSPAI Morning Brief: Microsoft Faces Criticism for Repeatedly Hyping Copilot

    Morning Highlights

    1. Microsoft faces mounting criticism for repeatedly hyping Copilot
    2. Regulations on Personal Information Protection for Major Online Platforms open for public comment
    3. HP and Dell disable H.265 hardware codec support to cut costs
    4. Grok shows tendencies of “idolizing” Elon Musk
    5. UK Armed Forces Esports Championship to feature Call of Duty and drone-simulation events
    6. X begins displaying account location and other details
    7. Rumors you can just glance at

    Microsoft faces mounting criticism for repeatedly hyping Copilot

    Over the past two weeks, Microsoft has repeatedly faced criticism from media outlets and users over its heavy-handed promotion of Copilot AI features on social media.

    On November 11, Pavan Davuluri, head of Windows, posted on X announcing Microsoft’s ambition to turn Windows into an “Agentic OS.” The reply section quickly filled with users expressing frustration with the system’s increasing bloat and urging Microsoft to stop stuffing AI and ads into Windows. Davuluri later closed comments on the post.

    On November 15, tech YouTuber UrAvgConsumer posted a short video ad demonstrating Windows 11 Copilot. In the video, when the user asks Copilot how to enlarge on-screen text, Copilot fails to direct them to the correct “Text Size” settings page and instead suggests changing the “Display Scaling,” which is already set to 150%. The presenter manually clicks 200%, but the ad’s editing and narration attempt to create the illusion that Copilot successfully solved the problem. Most viewers felt the video actually highlighted Copilot’s unreliability. The ad was later deleted.

    On November 18, Microsoft’s official X account claimed, “Copilot finishes your code before you finish your coffee.” Developers responded en masse, saying Copilot-generated code often contains bugs or logical errors that take far longer to fix than any time saved. Others questioned the value of bragging about code generation speed while the operating system continues to suffer from fundamental issues.

    On November 19, Mustafa Suleyman, CEO of Microsoft AI, posted on X saying he found it “mindblowing” that some people are indifferent toward AI, comparing current AI technology to the era of playing Snake on Nokia phones—implying the public fails to appreciate the magnitude of today’s technological leaps. The remark was widely criticized as arrogant and out of touch. Commenters argued that users are not ignorant of tech progress—they’re simply tired of Microsoft pushing immature and intrusive AI features into the OS while neglecting core issues like stability, ad overload, and privacy.

    On November 20, the official Edge Dev account continued promoting Copilot, claiming it knew users wanted Copilot in the enterprise version of Edge. Once again, the comments were flooded with pushback.

    There is currently no sign that the recent wave of backlash is affecting Microsoft’s pace in promoting Copilot.

    Regulations on Personal Information Protection for Major Online Platforms open for public comment

    On November 22, the Cyberspace Administration of China and the Ministry of Public Security jointly released the Personal Information Protection Regulations for Large Online Platforms, now open for public comment. The deadline for feedback is December 22, 2025.

    The regulations define “large online platforms” as those with over 50 million registered users, more than 10 million monthly active users, or platforms whose data—if leaked—would significantly impact national security or key public interests. The document sets forth a series of requirements for platform management and organizational structure. Platforms must appoint a Personal Information Protection Officer, who must be a Chinese national without permanent residency abroad, hold a management-level position, and possess veto authority over personal information processing activities. Platforms must also establish a dedicated personal information protection unit responsible for internal policy development, risk assessment, and the protection of minors.

    Regarding data localization and storage security, the regulations stipulate that personal information collected or generated within China must be stored domestically. Data centers storing such information must also be located within China, and their primary responsible persons must be Chinese nationals without overseas residency. If a third-party data center is commissioned, the platform must sign a strict contract and ensure ongoing oversight.

    For user rights protection, the regulations require large platforms to offer convenient channels for users to exercise their rights to access, copy, correct, or delete their personal information. Upon receiving a user request, platforms must transfer the requested data in a standardized, machine-readable format within 30 working days (with a possible 30-day extension for complex cases).

    Additionally, the regulations mandate periodic compliance audits and risk assessments for large platforms. If an entrusted third-party professional institution discovers significant risks, it is authorized to report directly to cybersecurity authorities. For platforms with severe risks or repeated violations, regulators may require mandatory audits by third-party institutions.

    HP and Dell disable H.265 hardware codec support to cut costs

    According to a report from Ars Technica, HP and Dell have recently begun disabling the built-in HEVC (H.265) hardware codec support in the CPUs of their laptops. HEVC is a widely used high-efficiency compression standard for HD video. With hardware support disabled, users processing such video formats lose access to CPU-level hardware acceleration and must rely instead on far less efficient software decoding—resulting in reduced performance and increased power consumption.

    The primary motive behind this move is the upcoming rise in HEVC patent licensing fees. Industry data indicates that beginning January next year, the per-unit royalty for manufacturers selling over 100,000 devices will increase from USD $0.20 to $0.24 per unit. In the third quarter of 2025 alone, HP and Dell shipped 15 million and 10.16 million PCs respectively, meaning even a slight rate adjustment translates directly into millions of dollars in additional cost.

    In response, some Reddit users pointed out that disabling support for a professional video standard on a device priced above $800 and marketed as “Pro” is simply absurd.

    Earlier, Synology also announced it would discontinue HEVC and H.264 transcoding support in its DiskStation Manager software. At the time, Synology explained that since smartphones, computers, and other terminal devices already widely support video codecs, removing server-side support helps reduce resource usage and improve overall efficiency by shifting decoding work to client-side devices.

    Grok shows tendencies of “idolizing” Elon Musk

    According to The Verge, Grok—the chatbot released by xAI, a company founded by Elon Musk—has recently displayed behavior that can only be described as excessively flattering, even absurdly worshipful, toward Musk. Musk has long touted Grok as an AI designed to “maximize pursuit of truth,” distinguishing it from competitors like ChatGPT, which he criticizes as “overly woke.” Yet Grok’s current behavior resembles that of a blind superfan, often offering the highest possible praise for Musk regardless of facts.

    Multiple user-driven comparison tests have produced laughable responses. For instance, Grok has claimed that Musk is more physically fit than LeBron James, funnier than comedian Jerry Seinfeld, and more handsome than Hollywood star Brad Pitt (because “handsome faces favor visionary disruptors who reshape reality”). Grok even asserted that Musk could be resurrected faster than Jesus.

    Analysts suggest the phenomenon may be tied to Grok’s retrieval mechanisms and training data biases. When answering questions about Musk, Grok appears to prioritize Musk’s own past posts as reference material, causing its perception to be dominated by Musk’s self-assessment and that of his supporters. Moreover, large language models still struggle with sycophancy, and Grok seems to have amplified this tendency to an extreme—directing it squarely at its creator.

    Musk responded by claiming Grok had been manipulated through “malicious prompt engineering,” leading it to output these absurdly positive statements. He jokingly clarified that he does not possess the qualities the AI attributed to him. As of now, xAI has not commented on how the issue will be addressed.

    UK Armed Forces Esports Championship to feature Call of Duty and drone-simulation events

    According to The Telegraph, on November 21, the UK Ministry of Defence announced the launch of the International Defence Esports Games (IDEG), aimed at using mainstream video games such as Call of Duty to enhance soldiers’ “combat readiness.” The event will bring together military teams from more than 40 countries, who will compete against UK-based players dubbed “future cyber warriors.” Registration for the inaugural competition begins in January next year, with finals scheduled for October at the National Esports Arena in Sunderland.

    In addition to Call of Duty, which simulates traditional infantry combat, the tournament will include a drone simulation category. This event is designed to replicate frontline drone operations commonly seen in Ukraine, helping operators improve precision strikes and reaction speed in complex environments. The Deputy Commander of UK Strategic Command’s Cyber and Special Operations division noted that the conflict in Ukraine has clearly demonstrated the real-world value of gaming technology in training drone operators and strengthening cyberwarfare capabilities. The military believes that high-intensity competitive games can cultivate essential modern-warfare skills—such as tracking multiple threats under pressure, coordinating ground units, and adjusting tactics based on real-time intelligence.

    The initiative is also viewed as part of the UK’s response to ongoing recruitment challenges. The UK Defence Secretary previously announced a “fast-track” enlistment path for top gamers and programmers to bolster the force defending against tens of thousands of cyberattacks each year.

    Despite the UK formally recognizing esports as an official military sport in 2024, concerns remain within the defense community. A former British military intelligence officer warned that virtual training must never replace real-world field exercises. He stressed that whether using commercial titles or custom military simulators, such tools can only supplement and enhance training—not fully replicate the physical demands and complexities of an actual battlefield.

    X begins displaying account location and other details

    Recently, X has begun rolling out a new “About This Account” feature that displays key information about an account, including its registration location, the number of username changes, the original registration date, and the app download channel (such as the App Store or Google Play, with region-level specificity). X’s product lead, Nikita Bier, previewed this feature back in October, stating that its purpose is to increase transparency and combat bots and fake accounts.

    The feature is being rolled out gradually. Users can view the information by clicking the account’s registration date on the profile page. In terms of privacy controls, X defaults to showing location at the country or regional level, but it also allows users to display a broader geographic area or continent instead.

    For the detected country or region, X displays a note warning that the information may not be accurate—it may reflect a travel destination or temporary relocation, and will be periodically updated. If the system detects that a user is using a VPN to mask their real location, it may display a warning on the account page.

    After this data became public, many prominent accounts that loudly promote pro-Trump “America First” (MAGA) messaging were found to be operated from places such as Russia, India, Nigeria, and Eastern Europe—suggesting that operators in these regions may be exploiting U.S. political polarization to generate divisive content, boost engagement, and earn dollar-denominated platform revenue. Meanwhile, many Chinese-language accounts were marked as located within mainland China, indicating they may be accessing the platform through dedicated lines or other methods that bypass typical restrictions.

    Prior to X, Instagram had long offered similar account information and username-change history features. In China, under the Administrative Provisions on Internet User Account Information effective August 2022, internet service providers must display IP address location information “within a reasonable scope” on the user’s account page to facilitate public oversight in the public interest. In practice, “reasonable scope” is typically interpreted as the provincial level.

    Rumors you can just glance at

    • Mark Gurman claims that—
    • Apple plans to adopt an upgrade strategy for iOS 27 and macOS 27 similar to the Mac OS X Snow Leopard era: pausing large-scale feature piling and instead focusing on deep code optimization, bug fixes, and improving system stability and performance. The decision reportedly stems from widespread user complaints about iOS 26, including device overheating, UI stuttering, and app crashes.
    • He also notes that the recent Financial Times report claiming Tim Cook will step down in early 2026 is inaccurate, and that it’s highly unlikely Cook will leave before mid-next year.
    • In the past month alone, over 40 Apple engineers have jumped to OpenAI’s devices division, covering camera engineering, chip development, industrial design, and human–computer interaction. In addition, industrial designer Abidur Chowdhury, who made his first public appearance during the iPhone Air reveal in September, has left Apple to join an AI startup. At present, more than 90% of Apple’s design team has changed compared to the period when Jony Ive departed in 2019.
    • According to screenshots circulating online—purportedly from Samsung retail stores—Samsung’s first triple-foldable phone, the Galaxy Z TriFold, is expected to launch next month. Some Samsung authorized stores have reportedly started taking reservations, though pricing remains unknown.
      Previous leaks suggest the device features a 6.5-inch outer display and 10-inch unfolded size; thickness across the three folding segments is said to be 3.9 mm, 4.0 mm, and 4.2 mm respectively, with an estimated 14 mm thickness when fully folded. Weight remains unclear.
      It may use the same 200 MP main camera as the Galaxy S25 Ultra and Galaxy Z Fold 7, and could feature a 5600 mAh battery with 45W wired fast charging.
  • SSPAI Morning Brief: OpenAI Releases GPT-5.1-Codex-Max and More

    SSPAI Morning Brief: OpenAI Releases GPT-5.1-Codex-Max and More

    Morning Highlights

    • OpenAI releases the GPT-5.1-Codex-Max model
    • Google announces the Nano Banana Pro model
    • WeChat Desktop gets a practical upgrade
    • Qualcomm unveils its Snapdragon control panel
    • Kodak’s brand licensee teases the Snapic A1 film camera
    • CCTV exposes gas stations using modified pumps and cheating software to steal fuel and evade taxes
    • Apple Music reveals its Artists of the Year
    • Pixel 10 now supports peer-to-peer transfer with Apple devices
    • HarmonyOS Galaxy Connect app launches on the App Store
    • Rumors worth a glance only

    OpenAI Releases the GPT-5.1-Codex-Max Model

    On November 19, OpenAI published a blog post announcing GPT-5.1-Codex-Max, an agent-based programming model featuring major improvements in long-range reasoning, efficiency, and real-time interaction. Tests show that GPT-5.1-Codex-Max achieves 77.9% accuracy on SWE-Bench Verified, which evaluates real-world software problem-solving capabilities; 58.1% on Terminal-Bench 2.0; and a score of 2439 on the LiveCodeBench Pro coding Elo benchmark.

    One of the core upgrades in GPT-5.1-Codex-Max is a mechanism called Compaction. When approaching the context window limit, it intelligently retains crucial content while discarding minor details, enabling the model to process millions of tokens continuously without performance degradation. In internal testing, the model successfully completed complex tasks that ran for over 24 hours, including multi-step code refactoring and autonomous debugging. This technology also boosts token efficiency by roughly 30%, reducing both cost and latency.

    GPT-5.1-Codex-Max has already been integrated into several OpenAI-developed Codex environments, including the official command-line tool (Codex CLI), internal code-review tools, and multiple interactive programming environments. Source

    Google announces the Nano Banana Pro model

    Google has announced Nano Banana Pro (Gemini 3 Pro Image), a model built upon Gemini 3 Pro and a major upgrade following the original Nano Banana. The new model offers stronger reasoning abilities, real-time knowledge integration, more accurate text rendering, and richer creative editing tools—allowing abstract ideas, notes, data, or sketches to be transformed more intuitively into images, infographics, or design prototypes.

    Google states that with Gemini 3 Pro’s deep understanding and world knowledge, Nano Banana Pro not only produces more realistic and contextually complete visuals, but can also use Search Grounding to obtain real-time facts and up-to-date information. For example, Nano Banana Pro can automatically gather weather reports, recipes, plant information, and more from the web, and convert them into visualized infographics—ideal for education, popular science, business presentations, and everyday content creation.

    In text rendering, Nano Banana Pro supports in-image text generation and layout capabilities. It can produce multilingual, highly readable, detail-rich fonts and paragraphs for posters, titles, packaging designs, infographics, and more, while supporting various font styles, textures, and calligraphic expressions—resulting in more accurate localized outputs.

    In terms of consistency and creative composition, Nano Banana Pro can blend up to 14 input images while maintaining identity consistency for up to 5 people. It also enhances local editing and creative control, enabling adjustments to lighting (such as day–night switching), focus, depth of field, composition, camera angles, or even applying complex color grading. Source

    WeChat Desktop gets a practical upgrade

    WeChat for Windows and Mac released version 4.1.5 on November 20. The update introduces a scrolling screenshot feature, allowing users to scroll downward after initiating a screenshot to generate a long capture. In file management, selecting a file received in WeChat now offers a new “Download to…” option, letting users save files directly to a specified directory instead of being restricted to the default path. Users can also disable “Automatically download files under 20 MB” in settings to prevent small files from being saved automatically to a fixed location.

    In addition, the Windows version now adds an emoji button in the message forwarding interface, allowing users to insert emojis directly into the note field and send them together with text. Source

    Qualcomm Releases Snapdragon Control Panel

    Qualcomm has introduced the Snapdragon Control Panel, which can automatically detect PC games installed on Snapdragon X Elite devices and provide optimization suggestions based on the system configuration. Its overall operation is similar to AMD and Nvidia GPU control panels, supporting settings such as frame-rate limits, anti-aliasing modes, and texture filtering. Players can also update their Adreno GPU drivers with a single click to achieve more stable performance. Qualcomm states that it has repaired and optimized over 100 games since last year and will continue releasing updates.

    Meanwhile, Microsoft and Qualcomm are jointly enhancing system-level gaming capabilities. The Microsoft Prism emulator now supports the x86 AVX instruction set—an important dependency for many games and creative applications. Qualcomm’s previously released Snapdragon X2 Elite chip supports AVX2 emulation, and older Snapdragon X devices will receive related updates in the coming weeks. The new Xbox app now allows ARM64-native compatible games to be installed directly on Windows on Arm devices, and the full PC Game Pass library is now playable locally, not limited to cloud gaming.

    Regarding multiplayer game compatibility, Qualcomm is working with Epic Games to bring Fortnite to Windows on Arm devices with full kernel-level anti-cheat support. Qualcomm is also collaborating with Tencent ACE, Roblox Hyperion, Denuvo, InProtect GameGuard, Uncheater, and BattleEye to expand compatibility for more mainstream multiplayer titles. Source

    Kodak’s brand licensee teases the Snapic A1 film camera

    kodakfilm.reto has released a new teaser video, hinting at the upcoming launch of the Snapic A1 film camera. The video shows a minimalist black design equipped with a 25mm three-element glass lens, balancing compact size with image quality. The camera body features a small display for basic shooting information and operation controls. The Snapic A1 will support automatic exposure (AE) and offer multiple adjustable shooting parameters, giving users a more convenient experience while preserving the characteristic texture of film. The official release date and price have not yet been announced. Source

    CCTV exposes gas stations using modified pumps and cheating software to steal fuel and evade taxes

    According to a November 19 report from CCTV’s Focus Report, some gas stations have been stealing fuel by tampering with fuel pump motherboards and installing cheating software. During surprise inspections, regulators discovered that these gas stations kept two identical-looking computers—one of which contained software used to configure fuel-theft parameters. The theft ratio typically ranged from 2% to 5%. For example, when paying for 60 liters, consumers would receive at least 1.2 liters less.
    In addition, some stations were also involved in large-scale tax evasion. One station’s paper records showed a July revenue of 770,000 yuan, but an encrypted ledger found on a USB drive revealed real sales reaching 8.5 million yuan—concealing nearly 8 million yuan of revenue.
    In May this year, police cracked down on a cheating software operation known as “Leyou,” arresting individuals involved in its development, sales, and use. Over 360 sets of the software had been sold across 21 provinces and cities nationwide. Source

    Apple Music reveals its Artists of the Year

    Apple Music has announced Tyler, the Creator as its Artist of the Year for 2025, stating that his October 2024 release Chromakopia is his most personally expressive work to date, and it set new Apple Music records for first-day and first-week streams. While on the Chromakopia tour, he also created and released Don’t Tap the Glass, which topped the Apple Music charts in more than 55 countries on its release day.

    Apple Music notes that from November 2024 to October 2025, Tyler reached career highs in global streams, listener numbers, and total listening time—surpassing 4.5 billion minutes. He also earned five Grammy nominations for Chromakopia and Don’t Tap the Glass. Source

    Pixel 10 now supports peer-to-peer transfer with Apple devices

    Google has announced that the Pixel 10 now supports direct peer-to-peer file transfers with iPhone, iPad, and macOS devices via Quick Share—without routing through servers and without relying on Apple’s technical support. Users simply need to enable “Everyone” visibility (limited to 10 minutes if desired) on an Apple device, after which it becomes discoverable by the Pixel. The transfer interface appears identical to a standard AirDrop request. Transfers in the opposite direction also work, as long as the Pixel is set to receive. Google emphasizes that the entire feature is independently implemented and has passed internal privacy reviews as well as penetration testing by third-party security firm NetSPI.

    For now, this capability is exclusive to the latest Pixel 10 series, though Google says support will expand in the future. Apple has not yet provided a response. Source

    HarmonyOS Galaxy Connect app launches on the App Store

    On November 21, the HarmonyOS Star River Connect app officially launched on the Apple App Store. The app currently allows Huawei devices running HarmonyOS 6.0 and iPhone/iPad to transfer contacts, photos, videos, and files between each other, and includes features such as device search, device information display, and transfer history. Huawei previously announced at the HarmonyOS 6 special event that the system would support cross-device transfer experiences with iOS, iPadOS, and macOS, so this app is also expected to expand to macOS. Source

    Rumors worth a glance only

    • According to reports, Samsung originally planned to develop a glass-substrate micro-OLED display technology for Apple, known as G-VR, aimed at reducing production costs for the rumored Vision Air headset. Unlike costly silicon-based micro-OLED, G-VR uses a glass substrate, simplifying manufacturing and lowering costs, potentially allowing Vision Air to be positioned as a more affordable product compared to the high-end Vision Pro. However, new information suggests Apple has shelved the plan and may even ask Samsung to halt G-VR development entirely. While reports do not specify why Vision Air may be canceled, industry analysts believe Apple could be redirecting resources toward its smart glasses project. According to supply chain sources, Apple’s first smart glasses are expected to debut in 2026, although the initial version will not feature full AR display capabilities. A version with true AR display is expected to arrive in 2027. Source
    • According to GalaxyClub, Samsung is developing a smart glasses device under the codename “Haean,” model SM-O200P. Unlike the SM-I series used for Galaxy XR headsets, this naming suggests that Samsung intends smart glasses to be a distinct product line rather than a continuation of its XR series. The device will reportedly use photochromic lenses that automatically darken in bright environments to reduce glare, then return to transparent indoors—improving usability for outdoor and everyday wear scenarios. The glasses are expected to include a built-in camera for imaging or visual assistance, as well as Wi-Fi and Bluetooth connectivity for working alongside a phone or other devices. However, the device will not include independent cellular data capabilities and will instead rely on paired devices for network access. Source
  • New Stuff 227|What Have the Editors at SSPAI Been Buying Lately?

    New Stuff 227|What Have the Editors at SSPAI Been Buying Lately?

    About the Column

    Many readers are often curious about what the editors at SSPAI actually buy. Through the “Editors’ New Toys” column, we hope to introduce the interesting gadgets and products that our team members have recently started using — and let them personally share what the experience of using these “new toys” has really been like.

    Content Note: If any installment of the New Toys column includes commercial content, it will be clearly marked as “Advertisement” within that entry.


    @Tp:PSP 3000 IPS Display

    Reference price: ¥240
    When it comes to PSP modding, the more mature and common modifications are replacing the shell, removing the UMD drive to install a larger battery, or even going as far as dual-joystick mods and swapping the key internals for tactile switches. But screen mods have never really stirred up much buzz. As the PSP series ages, the original screens often suffer from yellowing, and for players seeking a better visual experience, replacing the screen has become an increasingly explored direction. A few years ago, some enthusiasts developed a modding solution that allowed the PSP 1000 to be upgraded with an IPS display. However, similar IPS screen mods for the 2000 and 3000 models never appeared (one explanation is that intense market competition discouraged the person who created the solution from releasing additional versions for later models).

    That was the case until last month, when the PSP 3000 IPS screen mod finally arrived. Naturally, once it launched, I picked one up and installed it on my PSP 3000. This solution comes from the team behind “Nintendo Fans Group”, whose modding kits I’ve also used before — the Game Boy I modified earlier was done using their components.

    The modding process is very simple: first remove the seven screws on the device. One of these screws is hidden behind the anti-tamper sticker inside the battery compartment, so if yours is an original unit, you’ll need to peel the sticker off to find it. Then open the PSP’s front cover and lift the clips on both sides of the bottom function buttons. On some PSP 3000 motherboards, the leftmost clip of the function buttons can’t be lifted unless you remove the screw in the silver lanyard loop, so it’s best to double-check when taking things apart.

    Next, flip the screen upward from top to bottom. If you feel resistance, you can trace along the edges to locate and lift the clips. After flipping the screen open, carefully unlock the two ribbon cable connectors—one large and one small—on the right side, and remove the ribbon cables to detach the original display.

    The ribbon cable connectors are shown circled in red in the image.

    After that, simply reverse the process to install the new screen. Before putting the shell back on, it’s recommended to perform a power-on test to ensure the screen lights up normally.

    Since this IPS screen uses a fully laminated design, you’ll also need to remove the PSP’s outer lens from the front panel. I personally recommend using a hair dryer on hot air mode to heat the adhesive from the inside of the shell, then apply pressure from the edges toward the center. Once the glue softens, it’s actually quite easy to remove. After that, reinstall the panel onto the device, and the modification is complete.

    This IPS screen mod offers three very noticeable improvements over the original display: brightness, full lamination, and horizontal scanlines. The original screen only has three brightness levels when running on battery, while the IPS panel offers four. Even then, the brightest setting on the original is only about as bright as the second level on the IPS display. Simply put, the IPS screen is brighter—especially when playing outdoors, where the higher brightness makes the content much easier to see.

    The addition of full lamination not only makes the screen look clearer and more transparent, with wider viewing angles, but also completely prevents dust from getting between the PSP’s inner and outer screens. When the screen is off, it also looks much deeper and darker.

    Top: IPS Screen, Bottom: Original Screen

    The PSP’s original display uses interlaced scanning, which inevitably leads to horizontal lines—especially noticeable during fast-paced combat scenes. In contrast, IPS screens use progressive scanning, so you won’t see those horizontal artifacts. That said, for some players who pursue a “purely original” experience, this might not necessarily be a good thing. It really comes down to personal preference.

    Since the PSP-3000’s screen doesn’t suffer from motion blur the way the PSP-1000 does, switching to an IPS panel doesn’t bring a dramatic, transformative improvement. In my view, the biggest appeal of installing an IPS screen on a 3000 model is the fun and satisfaction of “tinkering with hardware,” which gives you that extra 20% boost in overall experience. Especially considering the price—about 240 RMB—if you look around a bit, you can practically buy another PSP for that amount.

    Top: PSP Go Original Screen, Middle: IPS Screen, Bottom: PSP-3000 Original Screen

    If you happen to have a PSP-3000 on hand, and at least two of the three improvements mentioned above appeal to you, then upgrading to an IPS screen is worth considering. Otherwise, I’d suggest waiting a bit longer—there might be an even better-value modding option in the future.

    @克莱德:Ulanz QT01

    Reference price: ¥267.63
    On November 17, this thing popped up in my Twitter “For You” feed—a metal case for the M4 Mac mini that instantly turns the mini into a Pro once installed. The most important part is that the video posted by the creator looked exactly like a scam: magnetic grills, thumb screws, spiral support feet… My rational brain knew perfectly well that there was no real need to put my Mac mini into something like this, but that “it looks cool and I want it” impulse kept buzzing in my ear.

    I searched the English name on JD and, unsurprisingly, it turned out to be a domestic brand. The price matched, so I placed an order on the spot.

    Before installation

    The reason I said it “felt like a scam” is that the product actually arrives already assembled. All you need to do is use the included screwdriver to open the side cover, then put the Mac mini inside. The inner corners of the frame are padded with foam, so as long as you’re careful, you shouldn’t scratch the device.

    Internal foam protection

    After installation, by default the bottom of the machine becomes the left side, and neither the bottom nor the rear is covered, so all the rear ports remain fully accessible. But to access the front ports, you need to remove the magnetic front panel first. That’s the price you pay for aesthetics—I will say, though, when the room gets darker, the Mac mini’s front indicator light shining through those circular holes actually looks pretty nice.

    Front close-up

    Although the outer shell mimics the Mac Pro, I’m guessing the actual Mac Pro is far more refined (hopefully some enthusiastic colleague can gift me one so I can confirm). Look closely and you’ll notice plenty of rough “edges” on this case: the circular cutouts on the front panel aren’t smoothly painted when viewed up close; the top only has a decorative pattern and can’t actually be used as a handle; and although the gaps between different assembled sections are consistent, they’re still quite noticeable overall… The handful of thoughtful details include the magnetic front panel, which you can remove at any time during use, and the four corner screws on the base, which can actually be rotated to adjust the height (which is how I discovered that my desk isn’t level). Given that this isn’t a cheap little gadget costing a few dozen yuan, I do have to give its craftsmanship a negative review.

    When you need to use the front ports, you have to remove the magnetic front panel.

    But if you’re simply after the looks, want to stand the Mac mini upright, prefer easier access to the power button, or just happen to like the Mac Pro aesthetic, then having a device like this on your desk does look quite pleasing from a distance—as long as you can accept the “kitchen potato grater” design. So here’s a belated “sorry” to friends with trypophobia.

    Realized the M4 Mac mini isn’t much bigger than my Xbox controller.

    @路中南: Byzoom Adjustable Dumbbell 25lbs

    Reference price: ¥497
    It’s hard to trust online shopping when it comes to dumbbells. If they don’t feel right once you start using them, returning them will cost a hefty shipping fee. The only brand I somewhat trust for buying fitness gear online is Keep (I mean, I’m not a professional after all 🤣). Keep’s solid cast-iron dumbbells tick all my boxes: the rubber-coated surface increases friction and feels safer in hand; the price is also acceptable. Throughout 2025, I gradually bought pairs of 2.5kg (ring-shaped), 5kg, 8kg, and 10kg (and that purple 10kg pair—absolutely love using them). All together, they were only around 700 yuan.

    Sounds like a lot, right? Yet even then, I still didn’t realize how good Keep actually is.

    Keep’s solid cast-iron line ends at 10kg—nothing heavier. After nearly a year of laid-back Fitness+ training, 10kg just isn’t enough for certain movements anymore, especially chest press and lower-body exercises. Later, I tried buying some cheap iron-sand/cement-filled dumbbells online, but I couldn’t stand their bulkiness and returned them almost immediately. Then, by chance, I came across this Byzoom pin-select adjustable dumbbell at Costco. The moment I saw it, it clicked—this was the dumbbell meant for me:

    • It supports 5lb incremental adjustments, which means finer control. Basically, buying one dumbbell gives you five: 5lb, 10lb, 15lb, 20lb, and 25lb. Super exciting. And no more mental math with unit conversions when following Fitness+ coaches. (These correspond to 2.2kg, 4.5kg, 6.8kg, 9kg, and 11.3kg.)
    • The dumbbell shortens as the weight decreases, avoiding the “lighter weight but same huge size” issue common with other adjustable dumbbells.
    • The 25lb upper limit is a bit higher than my current 10kg.
    • It comes with a dedicated base, and the pin-select mechanism means I can ditch three or four pairs of dumbbells, saving tons of space.

    The not-so-beautiful part: a single dumbbell costs 497 yuan, and getting a pair pushes it close to 1,000 yuan—not easy to justify. Byzoom is a brand from Taiwan, and when I checked their official site, it was listed at 3280 TWD, which converts to about 747 RMB. Wait, does that mean I’m actually getting it cheaper here? That thought finally convinced me to bite the bullet and buy one.

    I brought it home and started working out so fast I didn’t even stop to eat—and that’s when I finally realized how good Keep actually is. The build quality of the Byzoom dumbbell feels noticeably worse. For example, the edges of the cast-iron plates aren’t aligned, and one of them even has a clearly chipped corner. How did this even pass QC? The pin-select adjustment system is supposed to be their patented highlight, but it’s not comfortable to use at all: the silver part that touches your hand is actually plastic, the section fixed to the iron plates with screws is also black plastic, and worst of all, the entire adjustment mechanism isn’t smooth. It’s hard to change the weight in a single motion:

    This kind of plastic pin design doesn’t inspire much confidence—though maybe I’m supposed to convince myself to feel confident? When assembled to the full 25lb, the iron plates aren’t one solid block; there are small gaps and a bit of wobble. Doing chest presses while lying down and watching that loose stack hover above my head is… not exactly reassuring.

    Using an adjustable dumbbell also comes with practical issues. When following Fitness+, you typically use two different weights. Every time you switch, you need to place the dumbbell back on the base and adjust the weight, which is a bit tedious—especially since Fitness+ involves switching more frequently than a typical weight-training routine. Another issue is that some movements require holding the dumbbell vertically, as shown below, and adjustable dumbbells just aren’t ideal for that. Maybe I should simply buy one more heavy pair (like 25lb), or maybe I should just go to the gym? But going to the gym and working out at home with Fitness+ are completely different experiences—the latter doesn’t even require leaving the house, it starts faster, and it’s easier to stay consistent.

    @万安: TEGIC Little Dinosaur Ultra-Slim Card Power Bank

    Reference price: ¥259
    As an iPhone 13 user, my needs for a power bank are simple: lightweight first, and just enough power to keep me taking photos freely when I’m out, until I can use a ride-hailing app to get home or back to the hotel. I previously chose a small-capacity, ultra-thin magnetic wireless power bank based on these needs, but in actual use I discovered several issues that bothered me a lot—slow charging efficiency, and heat buildup so serious it couldn’t be ignored. When taking photos, I couldn’t fully focus on framing; low-battery anxiety and overheating concerns kept pulling at my attention. Unexpectedly, this “little dinosaur” solved my pain points perfectly.

    Its advantages are very clear to me:

    • Magnetic wired design: it avoids accidental wireless charging entirely. Since it’s not MagSafe wireless charging, it won’t start charging by accident when kept in the same pocket or bag, wasting battery and generating unnecessary heat. At the same time, the magnetic attachment makes it easy to carry and store.
    • Built-in lanyard hole: no more frustration from carrying a power bank but forgetting the charging cable.
    • Aesthetics that hit the spot: the design fits my taste exactly. The moment I held it, it felt strangely familiar—almost like the LaCie external drives that used to be sold exclusively through Apple Stores years ago: simple, elegant, with a touch of industrial design. And the little dinosaur and cactus referencing the Chrome offline game are just adorable.
    The magnetic attachment and the way the cable wraps directly onto the body make carrying it incredibly convenient.

    The three smart app-controlled features hit all my needs and turned out to be far more practical than I expected:

    • Find-my-device: once connected via Bluetooth, if I can’t locate the power bank, I can simply open the app to trigger a sound alert. It takes just three seconds to find—no more digging through backpacks or drawers.
    • I/O strategy settings: I can choose “Input First” or “Output First,” perfectly preventing the issue of reversed charging direction when two Type-C devices are connected.
    • Parameter visualization: the app clearly displays detailed information like charging wattage, remaining battery, and usage status. The small screen beneath the dinosaur also allows you to display and adjust some of these app functions directly using the orange button on the right—such as battery level, comfort mode, battery optimization, sound alerts, and I/O strategy.
    App smart control features
  • Use AI to Create Interactive Games and Bring Textbook Stories to Life

    Use AI to Create Interactive Games and Bring Textbook Stories to Life

    A teacher used AI to create an interactive game based on “Lin Daiyu’s First Visit to the Jia Mansion.”

    Seeing something like this, were you about to scroll past it? Another flashy AI showcase, right?But after I saw the full piece, I paused for a long time. Not because of any particularly complex technology, but because I suddenly realized: after talking about AI Coding for an entire year, maybe we’ve been looking in the wrong direction.

    The game itself is simple: students take on the perspective of Daiyu, guiding the direction of the story, with each scene accompanied by one illustration.

    But when I put myself back into the mindset of my student days, I instantly understood the charm.
    Instead of passively listening to the story, students experience its progression, and can even explore “what if I made a different choice” possibilities.

    However, after seeing the forty-plus rounds of prompts pulled back and forth behind this project, I noticed a problem:

    To build this game, the creator had to constantly switch between coding platforms and AI image-generation tools, going back and forth in dialogue. So is there a way to make the process simpler?

    In other words: what if making an interactive game like this could be as simple as writing a single sentence? What would happen then? With that question in mind, I tried another method.
    The result was this — an interactive courseware format that fits classroom teaching remarkably well.

    It can also look more like an immersive story-driven game:

    Yes — from inputting the idea to getting the complete game, there’s no manual image generation, no switching between multiple tools, and no adjusting code or matching assets.

    All of it comes from one single prompt.
    And in this article, I’ll share the entire method with you, along with two style templates.

    📍 Starting Here

    The core design of this method is simple: choose the right scenario, give the AI more room to operate, and let it reach its upper limits of intelligence.

    For implementation, I used two main tools:

    • Claude Code + Skill: Claude Code is an agent framework that provides the plan-and-execute action space; Skill can be thought of as a capability pack that, for this task, guides the AI through image generation.
    • Doubao Seed-Code Model: ByteDance’s latest model and the first domestic multimodal coding model. It drives the agent, completes the game development, and provides multimodal understanding so the AI can “interpret” the generated images and adapt UI design.

    Using them, the entire process of “creating an interactive game with one sentence” is automated:

    • Provide the plot text: You can simply give a title and let the AI recall world knowledge, or provide the original story directly.
    • Identify key scenes: The AI recognizes narrative turning points and splits the story into 5–10 key moments.
    • Design scene illustrations: AI-generated images are ideal. Traditionally, users had to craft consistent image-generation prompts, download images from a separate platform, then upload them into the coding tool — a time-consuming workflow.
    • Game development: Includes designing scene options and feedback, implementing interactions, performing multimodal analysis of the illustrations, extracting stylistic elements, and unifying all UI components.

    If any of this looks confusing, don’t worry — and don’t let the black-window command line scare you. Just follow the guide below and, even with zero AI background, you can use top-tier agent workflows to create these games with a single sentence.

    1️⃣ Install Claude Code

    Although Claude Code is very easy to use — and I’ve covered installation many times — new readers might need a refresher. If you already installed it, feel free to skip ahead. Open the Terminal/Command Line tool on your computer:

    Follow the official installation guide https://code.claude.com/docs/en/quickstart#native-install-recommended to complete the Claude Code installation.

    Not sure how? No worries—send the following prompt to any AI and it will walk you through the entire process step by step.

    Using the information below as a reference, guide me step-by-step to install this program in the terminal on [Mac / Windows / Linux]: [paste the installation instructions from the link above here] If I run into questions or errors, I will send you the terminal logs — please help me troubleshoot and resolve them.


    Reference the following information and guide me step by step to install this program in my Mac/Windows/Linux terminal: [Paste the installation instructions from the link above here]
    If I run into confusion or errors, I’ll send you the terminal logs—please help me fix them.

    If there’s an error, just send it a screenshot—most issues can be resolved easily. You can also ask the AI, “I’m on Mac / Windows—how do I open my terminal?”

    After installation, type claude --version in the terminal. If you see a version number, the installation was successful.

    2️⃣ Configure the Doubao Seed-Code Model

    This time, we’re choosing the Doubao Seed-Code model to power Claude Code mainly because:

    On one hand, after testing it over the past two days, the compatibility between Doubao, Claude Code, and Skills is excellent. I haven’t yet encountered any failed Agent actions.

    On the other hand, as the first domestic multimodal coding model, we can finally use a local model to analyze game visual assets and automatically design a matching UI.

    1. Before starting, it’s recommended to create an empty project folder—say, test—and navigate to it in your terminal:

    This keeps Claude Code’s AI actions restricted to that directory, reducing the risk of affecting other files on your machine.

    1. Replace the model with Doubao-Seed-Code by entering the following in your terminal:

    export ANTHROPIC_BASE_URL=https://ark.cn-beijing.volces.com/api/compatible
    export ANTHROPIC_AUTH_TOKEN=【Replace with your Volcano Ark API Key】
    export ANTHROPIC_MODEL=doubao-seed-code-preview-latest
    claude

    This operation temporarily switches the model to the target model within the current terminal window. (After closing this window, you must resend this command to re-specify the model API and Key.) The Volcano Ark API Key can be obtained by applying at https://console.volcengine.com/ark/region:ark+cn-beijing/apiKey.
    To use the model, you need to top up your balance within it.

    3. After sending the above commands, if you see the screen below, then it’s working:

    3️⃣ Configure the Image-Generation Skill

    This is the final step of the preparation process. Once completed, your Agent will gain the ability to generate its own visual assets for the game. To achieve this, we’ll use a Skill package—you can think of it as a “capability plugin” installed for the AI.

    I created a Skill called “seedream-image-generator”, which teaches the AI how to call ByteDance’s Seedream 4.0 image-generation API to create and download AI-generated images. The Skill is open-sourced on GitHub:
    https://github.com/eze-is/seedream-image-generator

    To let Claude Code use our Skill, you need to place the seedream-image-generator Skill archive inside the /.claude/skills/ directory of your current project folder.

    You can download the Skill archive manually and place it into the folder yourself (the image below shows what the correct Skills directory configuration looks like):

    Or you can let Claude Code do the work by sending the following instruction:

    Download the contents of https://github.com/eze-is/seedream-image-generator, excluding README.md and .DS_Store, and place them under the path /seedream-image-generator/ inside the current directory’s /.claude/skills/

    The AI will request execution permissions from you along the way—most of the time, you can simply confirm with “Yes.”

    When you see:

    At this point, all the preparations are complete. You can now start using the prompt templates in the following section to create an interactive game with a single sentence.

    💡 Let’s Begin: Your Interactive Game Creation Guide

    Now that everything is set up, we can begin creating our own interactive game.

    The core command structure works like this: you can send instructions to the Agent step by step (that’s how I created the example below—doing it this way also helps you better understand the Agent’s logic).

    You can also scroll further down to the “Treasure Prompt Templates” section. There, you’ll find the optimized prompt templates I prepared for you—perfect for generating similar games in one go (more effortless, ideal for everyday use, with more detailed operational guidance):

    1)Multi-round prompting approach (you may skip to the next section to grab the template)

    The first priority is to specify the main generation goal of the game: to create an HTML-based game in which the player enters the scenario and experiences the process of [a certain character] [doing something], designed to evoke [certain emotions / social atmosphere / other essential experiential elements].

    The game content refers to [describe the plot here: you may paste the original text directly; if it’s a well-known literary work, you may simply describe the story title and let the AI recall it on its own]. The game requires a total of X images, to be generated using the seedream-image-generator skill and embedded into the game page. All images should follow a unified visual style prompt

    By the way, when generating AI images, the Agent will ask you again for the Volcengine Ark API_KEY—the same one we provided at the beginning. Just follow the console instructions when prompted. Note that image generation is billed by usage, so make sure your Volcengine Ark account has sufficient balance.

    When it comes to detailed prompting, you can control the number of choices: each scene should have 3 different options that simulate how the character might act in that situation. Only 1 option aligns with the original text (i.e., the correct choice), while the other 2 are incorrect. After the player makes a selection, provide game feedback, indicating whether the choice is correct and explaining the reasoning. This gameplay structure helps enhance immersion and deepens the player’s understanding of what the character is experiencing.

    Using multimodal capabilities to analyze the image style and automatically optimize the UI: ask the model to analyze the style of [the specified image file name, or an image you drag/drop into the Claude Code input box], then optimize and unify UI elements according to that style.

    Thanks to the Doubao-Seed-Code model’s strong multimodal understanding, the Agent can interpret the style of images it has already generated and redesign the game interface to match. The Agent automatically transformed the game UI above into this—more unified and visually harmonious.

    The interactive game format is very intuitive and easy to follow, making it suitable for teachers to demonstrate in class. If you want a more gamified interface or additional adjustments, you can simply tell the AI your ideas directly:

    “I want the game interface to use the scene illustration as the full background, with all option UI elements displayed on top of the image.”

    “I need to add a character status panel to show changes in the character’s emotional values.”

    “The illustration for Scene 3 doesn’t look good—please replace it with XX.”

    “I’ve placed an image I found in the /pic folder. Please replace the illustration for Scene 3 with the picture I provided.”

    2)Treasure Prompt Templates (use these if you prefer the lazy option—still works great)

    I’ve prepared two different prompt templates: one for an “interactive courseware style,” and one for an “immersive story-driven game.” After entering Claude Code, simply paste and send them. You can also take a closer look at the operation flow I demonstrated:

    A. Interactive courseware style
    This layout leans toward an interactive courseware UI, and the effect looks like this:

    It could also be arranged horizontally like this (Zhu Ziqing’s “The Back View”):

    The one-time prompt template is as follows:

    【Task Objective】
    Based on the provided original text / specific plot / literary content, automatically generate a complete interactive narrative web game / teaching module, and create a folder in the project root directory to store all game code and assets.

    【Core Requirements】

    1. Automatic Scene Segmentation:
    • Automatically split the story into 3–10 key narrative scenes (default around 7, adjusted according to the original text’s length) based on plot turning points
    • Each scene must extract the core plot, environmental description, and character state
    1. Image Design Prompts:
    • Generate detailed prompts for AI image creation, one for each scene
    • Image style: automatically match the theme of the original text, ensuring all images share a unified style as if from one coherent game (e.g., classical literature → ink painting, sci-fi → cyberpunk, history → realistic)
    • Content requirements: include the core elements of the scene (characters, setting, actions, atmosphere) and stay faithful to textual details
    1. Image Generation:
      Use the seedream-image-generator skill to generate corresponding images.
    2. HTML Game Development:
      Choice Design:
    • Each scene must include 3 options: 1 that aligns with the original plot (correct), and 2 that appear reasonable but deviate from the text or character logic (incorrect)
    • Choices must align with the character’s identity/personality (e.g., Daiyu → cautious and delicate; Sun Wukong → rebellious and bold)
    • The correct option must strictly follow the original plot; incorrect ones should fit the context but diverge from the source Feedback System:
    • Correct feedback: explain which specific textual evidence supports the correct choice
    • Incorrect feedback: explain why the choice contradicts the plot/character logic, guiding the player toward accurate understanding Game Interaction & Styling:
    • UI layout must follow typical text-based interactive games
    • UI elements must be optimized and unified using multimodal analysis of the generated images’ visual style

    【Game Content】
    <Insert/replace with the literary text or historical material you want turned into a game>

    【Output Format】
    A complete, runnable HTML game

    【Example Reference (to illustrate generation logic)】
    If the original text is the “Daiyu Enters the Jia Mansion” chapter from Dream of the Red Chamber, the AI should:

    • Split scenes: disembark from the boat → enter the city and view the streets → in front of Ningguo Mansion → in front of Rongguo Mansion → before the hanging-flower gate → through the corridors into the courtyard → before meeting Grandmother Jia
    • Image style: Chinese classical gongbi painting with soft pink/brown/teal tones
    • Option design: reflect Daiyu’s personality—careful, observant, mindful at every step
    • Feedback: explain correctness or mistakes using details from the original text

    You only need to paste/replace the content in the Game Content section with the literary or historical text you want to turn into a game, then send it to Claude Code:

    The agent will automatically break the text into scenes and plan illustrations with corresponding prompts:

    You can see that the selected scene transitions largely match expectations, and the agent’s execution process is smooth and error-free.

    The agent will then begin automatically generating batches of illustrations under /project-directory/pic/. Using Doubao-Seed-Code’s multimodal analysis capabilities, it recognizes image content and designs the UI style.

    It plans options and feedback and develops the main body of the game:

    Finally, the agent will automatically inform you that the game has been successfully generated, and you can follow the instructions to experience it:

    If you want a horizontal layout, you can ask the AI after generation:

    Change to a horizontal layout with the image on the left and the options on the right. Make sure everything fits on one page on desktop without scrolling.

    For example, here is what Zhu Ziqing’s “Back View” looks like in effect:

    B. Immersive Narrative Game

    A more game-like style looks like this — for example, using the historical episode The Feast at Hongmen as a scenario:

    Players can choose the game’s direction based on their own understanding:

    At the end, there is also a results screen, helping players review and better understand how the story unfolded.

    You can send the following instructions to Claude Code all at once to enjoy AI-driven productivity and automatically generate the corresponding game:

    [Task Objective]
    Your core mission is to act as an all-round interactive narrative game designer. Receive any literary text I (the teacher) provide (classical prose, fairy tales, essays, etc.) and automatically convert it into a complete web-based interactive game/lesson for teaching.

    [Core Workflow]
    I will provide the original text. You must strictly follow the four steps below, and after completing each step, confirm with me before proceeding to the next step. Before starting specific work, create a folder named after the story in the current project root directory.

    Step One: Story Analysis & Instructional Design

    1. Text analysis: Deeply understand the original text I provide; analyze its genre, emotional tone, core plot, character personalities, and key choices; select the most suitable immersive avatar/player perspective.
    2. Gamified structure planning:
    • Start screen: Include a compelling title, a short background introduction (clearly state the role the player will take and the learning objectives), and a “Start Experience” button.
    • Scene segmentation: Automatically split the original text into 5–10 coherent core scenes (default ~7, adjust according to original text length).
    • Ending design: Based on player choices, decide whether to use a single linear ending or multiple endings, grounded in the original text.
    1. Interactive option design:
      In each core scene, provide the player with 3 different action choices (1 choice that best fits the original text’s logic, and 2 distractors). Options must tightly adhere to character personalities and the situation; avoid revealing the correct choice within the scene description.
    2. Instructional feedback:
    • Extract teaching points: Clearly state 1–2 core learning objectives students should gain from the experience (e.g., character traits, central theme).
    • Design debrief content: Draft the post-game debrief. This section will include “Choice Path Review,” “Key Point Explanations,” and “Class Discussion Questions.”

    Step Two: Art Style Definition & Visual Generation

    1. Define art style: Recommend a unified, non-photoreal illustrative style based on the original’s tone (e.g., classical prose → “Chinese ink wash with light color” or “traditional gongbi illustration”; fairy tale → “fantasy watercolor storybook” or “cute cartoon”; modern essay → “soft healing” or “minimalist imagery”).
    2. Generate image prompts: For the cover, each scene, and ending images, produce detailed AI image-generation prompts that include the chosen style keywords.
    • Image style: Auto-match the subject matter; all images must share a unified style and use a horizontal widescreen aspect ratio (e.g., 16:9) to avoid scaling distortion during scene transitions.
    • Content requirements: Include core scene elements (characters, environment, actions, atmosphere), stay faithful to the original text details, and do not invent facts.
    1. Generate images: Locate the seedream-image-generator tool and generate images for all scenes. If APIs or other resources are required or missing, proactively ask me — this step cannot be skipped. You must generate images before moving on to UI design.

    Step Three: Interaction and UI Design

    1. Overall layout:
    • Scene display area: Center-upper part of the screen to show the current scene’s generated image.
    • Interaction area: Fixed at the bottom of the screen to hold the main dialog box.
    1. Core dialog box:
    • Appearance: Use a clear, easy-to-operate bordered style.
    • Motion: When a new dialog appears, use an appropriate animation.
    • Content flow: Show the scene description with a “typewriter” effect (characters appear one by one). After the text finishes, display three option buttons below.
    1. Button system:
    • Option buttons: Three equally wide option buttons with interactive feedback — slight glow or scale on hover and a pressed visual on click.
    • Utility buttons: “Previous” and “Retry” buttons as small icons or text links fixed in a corner (e.g., top right) so they don’t distract from the main visual.
    1. Responsive UI design:
      Analyze the overall color tone and style of the generated images and design matching UI elements to craft an immersive experience. Ensure all visual elements (dialog boxes, buttons, fonts, animations) seamlessly integrate with the illustration style to form a harmonious aesthetic.

    Step Four: Final Delivery

    1. Implementation:
    • Integrate the planned game paths, generated background images, and UI design into a working codebase.
    • After the game ends, present a simple, well-designed debrief screen — a centered, softly backed translucent card that clearly lists the “Choice Path Review,” “Key Point Explanations,” and “Class Discussion Questions” conceived in Step One.
    1. File delivery:
    • Inside the project folder you created, produce the game code file (【StoryName】.html) and all image assets.
    • The final 【StoryName】.html must be a single, standalone file with all CSS and JavaScript inlined so it runs in a browser without additional setup.
    • Verify all interactive operations and package the project folder with every resource included for final delivery.

    Additionally, I also had Agent generate Wang Zengqi’s “Duck Eggs for the Dragon Boat Festival.” The results produced in one go are as follows, and they all turned out quite well:

    🎐 Final Thoughts

    At this point, you’ve mastered the complete method for “creating an interactive game with a single prompt.” Let’s take a moment to review what we’ve achieved:

    • We successfully compressed the teacher’s original 40+ rounds of prompt iteration into a single instruction.
      No manual image generation required—the entire process is automated (something previously only possible with vertical Agent products).
      And with that, we can transform literary works and historical narratives into satisfying interactive games in one go.
    • With AI, teachers no longer need to worry about where to find visual assets, how to write code, how to craft copy, or how to maintain stylistic consistency across game elements.
      Educators can finally focus on what truly matters: the story, the learning experience, and the students’ emotional engagement.

    The purpose of technology is not to replace anyone, but to align with the original goals—and achieve them better, much better.
    When you see students passionately debating a choice, or searching for information on their own because of a story ending, you’ll understand: this is the gift AI brings to education in this era.

    And finally, one more thing ⬇️
    If you create an interesting game using this method, feel free to tag me—I’d love to experience your creativity.

    Let technology return to its original purpose. Let AI elevate the experience. This is the positive change the AI era brings to us.

  • SSPAI Morning Brief: Alibaba’s Qianwen App Enters Public Beta, UNISOC Launches T9300 5G SoC, and More

    SSPAI Morning Brief: Alibaba’s Qianwen App Enters Public Beta, UNISOC Launches T9300 5G SoC, and More

    Morning Brief Highlights

    1. Alibaba’s Qianwen App Enters Public Beta
    2. UNISOC Launches the T9300 High-Performance 5G SoC
    3. Ministry of Public Security Flags 40 Mobile Apps for Illegal or Irregular Personal Data Collection
    4. OPPO Unveils the Reno15 Series Smartphones
    5. TGA 2025 Game Awards Nominees Announced
    6. Google DeepMind Releases the WeatherNext 2 Model
    7. Google Play Adds “Where to Watch” Feature
    8. Cities: Skylines II Switches Development Teams
    9. Just a heads-up on the small rumor mill—nothing to take too seriously.

    Alibaba’s Qianwen App Enters Public Beta

    On November 17, Alibaba announced that its AI assistant app, Qianwen, has entered public beta. Built on Alibaba’s Qwen model, the app aims to become an AI assistant that “can chat and get things done.” Looking ahead, Alibaba plans to integrate a wide range of everyday scenarios into the Qianwen app — including maps, food delivery, ticket booking, office tools, learning, shopping, and health services — turning it into an all-in-one entry point. The app will also be updated with the latest and most powerful Qwen models as soon as they become available. The public beta version of the Qianwen app is now available in major app stores. An international version for global users will also be launched soon. Sources.

    UNISOC Launches the T9300 High-Performance 5G SoC

    On November 16, UNISOC officially listed its T9300 high-performance 5G SoC on its website. The chip is built on a 6nm process and features an octa-core CPU architecture with A78 performance cores clocked at up to 2.4GHz. It comes with a dual-core Mali G57 GPU, high-speed UFS 2.2 storage, and LPDDR4X memory. The T9300 supports dual-SIM 5G standby and the latest Android 16, and integrates the 7th-gen Vivimagic imaging engine with support for 200-megapixel sensors and 144Hz high-refresh displays, along with Hi-Fi-grade audio. It also includes the UNISOC Miracle Gaming engine for mobile gaming. For displays, it supports FHD+ 144Hz and 1.5K 90Hz modes, HDR10+, VideoPQ dynamic contrast adjustment, VRR adaptive refresh rate, blue-light reduction, sunlight and night-mode eye protection, and intelligent resolution switching. It has also passed Netflix certification. In imaging, the chip uses the 7th-gen Vivimagic engine with a new 7th-gen quad-core ISP, supporting 200MP sensors, 32MP@25fps ZSL, and 20+20MP dual-camera setups. It offers strong noise-reduction capabilities, supporting hardware MFNR multi-frame noise reduction, hardware TNR temporal noise reduction, and a new 3A 5.0 algorithm. For connectivity, it supports 2G through 5G multi-mode networks, 3GPP R17, integrated NR NTN satellite communications, 5G MBS broadcast, 5G NR with both SA and NSA modes, dual-SIM dual-VoNR, and VoWiFi. Additional features include enhanced full-scenario coverage technologies and AI-driven intelligent network switching. Sources.

    Ministry of Public Security Flags 40 Mobile Apps for Illegal or Irregular Personal Data Collection

    On November 17, the National Cybersecurity Notification Center reported that between September 28 and October 16, 2025, the Ministry of Public Security’s Quality Supervision and Testing Center for Computer Information System Security Products detected 40 mobile applications involved in illegal or improper collection and use of personal information. The identified issues include: failure to list the purposes, methods, and scope of personal information collection and use one by one (16 apps); failure to inform users of the purpose when requesting permissions that allow access to personal information (1 app); collecting personal information before obtaining user consent (2 apps); collecting personal information beyond the scope authorized by users (16 apps); personal information protection policies describing data collection beyond what is necessary for related functions (1 app); declared permissions in configuration files exceeding the necessary scope for related functions (2 apps); actual collection of personal information beyond what is necessary for related functions (10 apps); failure to provide users with channels or features to file personal information–related complaints (5 apps); failure to provide specific ways for users to correct or supplement their personal information (3 apps); failure to provide specific ways for users to delete their personal information (3 apps); failure to provide channels or methods for users to delete their accounts (1 app); including unreasonable conditions or extra requirements in the account deletion process (1 app); failure to provide options to exit or disable personalized content display (1 app); and advertisements that mislead or deceive users (2 apps). Additionally, out of 34 apps listed in the previous notice, 9 failed to correct the identified issues upon reinspection and have been removed from app stores. Sources.

    OPPO Unveils the Reno15 Series Smartphones

    On November 17, OPPO launched the Reno15 series, including the Reno15 and Reno15 Pro, with a focus on Live Photos and livestreaming features.

    The OPPO Reno15 is powered by the Dimensity 8450 chipset and features a 6.32-inch 1.5K 120Hz display. It comes with a 6200mAh battery supporting 80W SuperVOOC fast charging and 80W UFCS unified fast charging. The device is rated IP69 for water and dust resistance. The rear triple-camera system includes a 200MP equivalent 24mm f/1.8 OIS wide camera, a 50MP equivalent 16mm f/2.0 ultra-wide camera, and a 50MP equivalent 80mm f/2.8 OIS telephoto camera, supporting up to 3.5× optical zoom. The Reno15 is available in three colors: Luli Brown, Aurora Blue, and Starlight Bow, priced from 2,999 RMB (12GB+256GB) to 3,999 RMB (16GB+1TB).

    The OPPO Reno15 Pro also uses the Dimensity 8450 chipset and features a larger 6.78-inch 1.5K 120Hz display. It has a 6500mAh battery with 80W SuperVOOC fast charging and 80W UFCS unified fast charging. It also carries IP69 protection and shares the same camera setup as the Reno15. The Reno15 Pro comes in Luli Brown, Honey Gold, and Starlight Bow, priced from 3,699 RMB (12GB+256GB) to 4,799 RMB (16GB+1TB). Alongside the phones, OPPO also released accessories such as a magnetic stand selfie stick and a magnetic ring-fill light. Sources.

    TGA 2025 Game Awards Nominees Announced

    On November 18, The Game Awards 2025 (TGA) announced its list of nominees. Six titles have been nominated for Game of the Year: Light & Shadow: Expedition 33, Death Stranding 2: On the Beach of the Dead, Donkey Kong: Banana Boost, Hades II, Hollow Knight: Silksong, and Kingdom Come: Deliverance II. Among them, Light & Shadow: Expedition 33 leads with 12 nominations, making it the most nominated game in TGA history. The awards ceremony will take place on December 11 in Los Angeles. Sources.

    Google DeepMind Releases the WeatherNext 2 Model

    On November 17, Google DeepMind and Google Research released the WeatherNext 2 weather prediction model. WeatherNext 2 delivers forecasts eight times faster, with resolution reaching up to one hour. The model is now available on Earth Engine and BigQuery, and weather forecasts in Google Search, Gemini, Pixel Weather, as well as the Google Maps Platform Weather API, have all been upgraded to WeatherNext 2. Sources.

    Google Play Adds “Where to Watch” Feature

    According to Android Authority, Google Play has begun adding a new “Where to Watch” feature on store pages. Users can directly search for streaming shows, and Google Play will display information about the program along with buttons that link straight to the platforms where it is available, allowing playback with a single tap. This feature significantly reduces the time users spend searching for specific shows. Sources.

    Cities: Skylines II Switches Development Teams

    On November 17, the development team behind Cities: Skylines II announced that publisher Paradox Interactive and developer Colossal Order have ended their partnership of more than ten years. The statement noted that the decision was made jointly by both teams to ensure the strongest possible future for the Cities: Skylines franchise. Starting in early 2026, development of Cities: Skylines II will be handed over to Finland-based Iceflake Studios, a Paradox Interactive–managed studio. Before the transition, Colossal Order will complete the bicycle patch and the beta version of the editor asset manager. Sources.

    Just Some Rumors to Glance At

    At the “JD Wine Tasting Event” on November 17, Richard Liu announced the launch of the standalone JD Food Delivery app and the “never-to-be-commercialized” JD Reviews. He also introduced “Qixian Coffee,” which will exclusively use fresh milk, with 3–5 new stores opening each week. The goal is to achieve basic coverage across major districts in Beijing by the end of this year. Sources 1 2

    At the 2025 Honor Carnival event, Honor showcased a prototype of the HONOR ROBOT phone. Its core design involves retracting a gimbal-style camera beneath the glass back panel of the device. Sources.

    In an 8-K filing submitted to the U.S. Securities and Exchange Commission on November 14, Logitech confirmed that data had been stolen in July by the Cl0p ransomware group through an Oracle E-Business Suite vulnerability. The specific information stolen has not been disclosed. Sources.

    Weibo user Yiyi Tech posted close-up photos of two versions of the Huawei Mate80 Pro packaging box. The images indicate that different versions of the Mate80 Pro will feature either the Kirin 9030 or Kirin 9030 Pro chipset. Sources.

    The X platform has begun rolling out its new end-to-end encrypted “Chat” feature to replace traditional direct messages. However, X emphasized that the system lacks protection against man-in-the-middle attacks and does not encrypt metadata. Sources.

  • SSPAI Morning Brief: vivo Launches Y500 Pro and More

    SSPAI Morning Brief: vivo Launches Y500 Pro and More

    Morning Highlights

    1. vivo launches Y500 Pro smartphone
    2. Nintendo opens Switch 2 game compatibility site
    3. Android 16 further refines “approximate location” policy to enhance privacy
    4. Fujifilm’s new instax mini LiPlay+ instant camera goes on sale
    5. Microsoft to retire “Reuse Slides” feature in PowerPoint
    6. Rumors worth a glance

    vivo Launches Y500 Pro Smartphone

    On November 10, vivo held a launch event for its Y-series lineup, unveiling the new vivo Y500 Pro

    The device is powered by the MediaTek Dimensity 7400 processor and features a 7000mAh semi-solid Blue Ocean battery supporting 90W wired fast charging. It has passed five military-grade environmental durability tests and adopts a RockShield anti-drop structure, with IP68 + IP69 dust and water resistance ratings. The Y500 Pro sports a 6.67-inch display with 3840Hz ultra-high frequency PWM dimming and an AG glass finish. For imaging, it comes with a 200MP Samsung HP5 main camera offering CIPA 4.0-level optical stabilization. The phone is available in Titan Black, Auspicious Gold, Mint Green, and Soft Pink, priced from ¥1,799 (8GB+128GB) to ¥2,599 (12GB+512GB). Source

    Nintendo opens Switch 2 game compatibility site

    On November 10, Nintendo launched a new website that allows players to check the compatibility of original Switch games with the upcoming Switch 2 console. The tool helps users determine which titles may not run or may perform imperfectly before purchasing the new device. Nintendo explained that users simply need to search for a game’s title, and the system will display its compatibility status. The results apply to both physical cartridges and digital versions of games. In addition to games, the website can also look up certain applications. Some listings include notes on recent patch updates, while others may be marked as “Incompatible” or “Unsupported.” However, most entries will simply indicate that “This game can run on Switch 2.” Source

    Android 16 further refines “approximate location” policy to enhance privacy

    According to Android Authority, Google is updating its approximate location policy in Android 16, introducing a new system called “density-based coarse location.” Previously, Android’s approximate location feature would show a user’s position within a 3-square-kilometer radius. However, in sparsely populated areas or regions with few nearby residences, this radius could still allow others to infer a user’s precise location. With the new policy, when the system detects that the surrounding area has a low population density, it will now return more offset and less precise location data, further protecting user privacy. This feature is powered by the PopulationDensityProvider component within Google Play Services. Source

    Fujifilm’s new instax mini LiPlay+ instant camera goes on sale

    Fujifilm’s new instant camera instax mini LiPlay+, released this October, is now available in China at a price of 1,599 RMB. The camera features dual front and rear lenses, with the main lens offering a 28mm focal length, f/2.0 aperture, and autofocus support. The selfie lens provides a 23mm focal length, f/2.2 aperture, and uses a fixed-focus design. It comes equipped with a 3.0-inch TFT color LCD screen with approximately 920,000 pixels, and includes a microSD card slot, allowing users to store photos in either internal memory or on a microSD card. Among its signature features, the LiPlay+ supports “Sound Photos”, letting users record up to 3 seconds of audio by pressing the music button after taking a photo. The sound can also be added later via the mobile app. Printed photos with recorded audio include a QR code—scanning it with a phone plays back the sound captured at that moment. The camera also supports a “Collage Photo Mode”, which can combine images from both the front and rear cameras into a single printed collage directly in-camera. Through the companion smartphone app, users can also remotely control the camera for group shots. Additionally, the LiPlay+ can function as a photo printer, allowing users to print pictures directly from their phones. Source

    Microsoft to retire “Reuse Slides” feature in PowerPoint

    Microsoft plans to gradually phase out the “Reuse Slides” feature in PowerPoint starting in December 2025, with a full removal scheduled for January 2026 on both Windows 11 and macOS. The “Reuse Slides” feature allows users to import one or more slides from other presentations while maintaining precise control over formatting. When using it, users can choose to keep the original design elements—such as company logos, headers, and footers—or import only the content to ensure a consistent style across their presentation. According to Microsoft, the feature is being retired because it overlaps with other existing methods of reusing slides. The company suggests alternative approaches, such as opening two presentations side by side in split-screen mode and dragging slides from the source to the destination file. Another option is to use the “New Window” feature under the “View” tab, which creates a duplicate of the current presentation—users can then save it as a new file and make edits as needed. Source

    Rumors worth a glance

    • Multiple sources have leaked details about the upcoming Samsung Galaxy S26 series. According to Smartprix, which extracted information from firmware code, the Galaxy S26 and S26+ will feature new image sensors for both the main and telephoto cameras. The main camera is said to use the ISOCELL S5KGNG sensor with a 50 MP resolution, while the 3x telephoto lens will adopt the ISOCELL S5K3LD sensor with a 12 MP resolution. The ultra-wide camera reportedly continues to use the 12 MP Sony IMX564 sensor. Firmware code also indicates that the S26 will support Samsung’s APV professional video encoding. Battery capacity is listed as 4300mAh for the S26 and 4900mAh for the S26+. However, well-known leaker Ice Universe posted on Weibo that the actual effective resolution of the 3x telephoto camera remains 10 MP, and that the S26 Ultra will also use this sensor. He also noted that the front camera punch hole on the S26 Ultra will be significantly larger than on the S25 Ultra, with a 4mm diameter, reportedly due to a wider equivalent focal length of 23mm. Additionally, leaker OnLeaks has released render images of the Galaxy S26+. Sources1 Sources2 Sources3 Sources4
    • According to Mark Gurman, Apple is developing M6 Pro and M6 Max MacBook Pro models featuring narrower bezels, touchscreen functionality, and OLED displays. He believes these models will launch between late 2026 and early 2027. Source
    • According to The Information, Apple will delay the release of the next-generation iPhone Air due to weak market performance. Source
    • Firefox version 145 will drop support for 32-bit Linux systems. Source
  • SSPAI Morning Brief: Apple Showcases Apple Immersive Video Production Workflow, and More

    SSPAI Morning Brief: Apple Showcases Apple Immersive Video Production Workflow, and More

    Morning Highlights

    1. Musk’s $1 Trillion Compensation Plan Approved
    2. Multiple Departments Issue Notice Calling for Scientific Protection of Children’s Farsightedness Reserve
    3. FBI Investigates the Identity of the archive.today Operator
    4. Meta Earns 10% of Its Revenue from Scam Ads
    5. National Health Commission Issues Negative Behavior List for Medical Staff Providing Online Health Education
    6. E-commerce Sellers Use Oversized Tags to Prevent “Wear-and-Return” Abuse
    7. Just Some Rumors to Look At
    8. Recent Updates from SSPAI
    9. Good Reads You Might Have Misse

    Apple Showcases Apple Immersive Video Production Workflow

    On November 6, during the 10-hour “Create Immersive” developer event, Apple gave its first comprehensive public presentation on the full production and distribution process of Apple Immersive Video. With the official release of Blackmagic’s camera system and added support from DaVinci Resolve Studio, Colorfront, and SpatialGen, third-party studios can now independently film, edit, and publish Apple Immersive Videos. Apple also announced that platforms such as Vimeo will support uploading and streaming immersive content.

    Technically, Apple Immersive Video uses static gaze rendering, delivering a per-eye resolution of 4320×4320 pixels—high enough to simulate human vision while maintaining edge clarity. The production process is complex, demanding meticulous planning, performance coordination, and advanced spatial audio design.Source

    While production costs remain high and the technology is still in its early stages, the NBA has already begun experimenting with immersive broadcasting. Future applications may extend to MLB, F1, and MLS events. Apple hopes to refine the workflow and open up its creative ecosystem to foster innovation and enrich the Vision Pro content landscape.

    Huawei Opens Pre-Orders for Mate 70 Air

    On November 6, Huawei officially began pre-orders for the Mate 70 Air. The phone is available in three colors, measuring 6.6 mm thick and weighing approximately 208 grams. It features a composite back made of fiber material and a metal-polymer frame.The device sports a 7-inch OLED display with a resolution of 2760×1320 and a peak brightness of 4000 nits, supporting 60 / 90 / 120 Hz variable refresh rates. It houses a 6500 mAh battery with 66 W wired fast charging, dual-direction Beidou satellite messaging, IP68/IP69 dust and water resistance, and stereo speakers.

    In terms of the imaging system, the rear camera setup includes a 50MP 1/1.3-inch ultra-sensitive main sensor with an ƒ/1.8 aperture and OIS (Optical Image Stabilization); a 12MP RYYB telephoto lens with an ƒ/2.4 aperture and OIS; an 8MP ultra-wide macro lens with an ƒ/2.2 aperture; and a 1.5MP multispectral channel red maple color camera. The front camera is a 10.7MP ultra-wide lens with an ƒ/2.2 aperture.

    Powered by the Kirin 9020 series, the Mate 70 Air starts at ¥4199 for the 9020B version (12 GB + 256 GB) and ¥4699 for the 9020A version (16 GB + 256 GB). According to Huawei customer service, the 9020A variant offers better performance.Source

    Canon Launches EOS R6 Mark III Full-Frame Mirrorless Camera

    On November 6, Canon announced the EOS R6 Mark III full-frame mirrorless camera, supporting 7K video recording and featuring a new dual-card design. The camera will go on sale in early December for ¥16,999.

    The R6 Mark III uses a 32.5 MP sensor and Canon’s DIGIC X processor. It features an enhanced Dual Pixel CMOS AF II autofocus system capable of tracking humans, animals, and vehicles, matching the focus range of the EOS R5 Mark II and R1. It offers up to 40 fps with the electronic shutter and 12 fps mechanically, with up to 8.5 stops of in-body image stabilization.Video recording supports up to 7K 60p RAW or 4K 120p, OpenGate capture, and Canon Log 2/Log 3 profiles. The camera adds a new recording indicator light, a full-size HDMI Type-A port, and dual slots for CFexpress Type B and SD cards.

    Canon also introduced a new RF 45mm F1.2 STM lens, priced at ¥2,949 and launching in late November. The company claims its optical performance rivals the RF 50mm F1.2L USM, weighing just 346 grams and supporting digital focus breathing correction.Source

    Aqara Releases Smart LED Bulb T2

    On November 6, Aqara unveiled the LED Bulb T2, available in tunable white and RGB color versions. The bulbs are compatible with Apple HomeKit and Aqara’s smart ecosystem but require a gateway hub for use.

    The RGB version supports dynamic lighting effects for parties and gaming setups, while the tunable white model can adjust color temperature from 2000 K to 9000 K and supports Apple Home adaptive lighting to match the time of day and location.With a color rendering index of Ra90 and up to 1100 lumens of brightness, the bulb offers accurate, vivid color reproduction. It can be controlled via Siri, the Aqara app, the rotary cube controller, or through automated scenes.

    Out of the box, it runs on the Zigbee protocol, requiring an Aqara Zigbee gateway. A future update will enable switching to Thread for Matter compatibility. The tunable white version retails for ¥99, and the RGB version for ¥119.Source

    Sony PS Portal Adds Cloud Gaming Support

    On November 5, Sony announced via YouTube that the PS Portal handheld now supports cloud gaming. Players can enjoy certain titles without connecting to a PS5 console, provided they subscribe to the highest tier of PS Plus.Supported games include Astro Bot, Borderlands 4, Final Fantasy VII Remake, and Soul of Mount Yotei, among others.

    The update also introduces a redesigned home interface with improved game selection and search, plus 3D audio support for select titles (requires PlayStation Link wireless or wired headsets). Additional features include device passcode lock and real-time network status in the quick menu.Source

    Shanghai Court Rules on China’s First AI Prompt Copyright Case

    On November 6, the Shanghai Huangpu District People’s Court ruled in China’s first AI prompt copyright infringement case, determining that prompts do not qualify as original works under copyright law.

    The court stated that prompts—being mere combinations of artistic styles, subjects, and material details—lack systemic logic and personalized aesthetic expression, and represent ideas rather than concrete creative expression. Therefore, the plaintiff does not hold copyright over the prompts, and the infringement claim was dismissed.

    The case stemmed from allegations that the defendant used the plaintiff’s prompts to generate and publish AI artworks on Xiaohongshu and in a printed book. The court reaffirmed that ideas and expressions must remain legally distinct in copyright determination.Source

    Great Wall Motors Unveils New Tank 400 Series

    Great Wall Motors has introduced the new Tank 400 lineup, featuring five variants: gasoline, diesel, Hi4-T Standard, Hi4-T Intelligent, and Hi4-Z Intelligent. The series maintains its signature mechanical design with a chrome cross grille, polygonal headlights, infrared night vision, and an external spare tire.The SUV measures 4964 × 1970 × 1905 mm with a 2850 mm wheelbase. The Hi4-T Intelligent version offers 105 km of pure-electric range, while the Hi4-Z Intelligent achieves up to 200 km with dual-motor power. Gasoline and diesel models use 2.0T mild-hybrid and 2.4T diesel engines, respectively.

    Inside, the vehicle comes with a 15.6-inch 2.5K center display, the third-generation Coffee OS, and Coffee GPT voice assistant. The Nappa leather seats feature heating, ventilation, and massage, with a 15.6-inch rear entertainment screen and a 5.4 L mini fridge.Source

    Moonshot AI Launches Kimi K2 Thinking Model

    Moonshot AI has unveiled the Kimi K2 Thinking model, its new open-source “thinking model” built on the concept of “model-as-agent.” It can autonomously perform up to 300 rounds of reasoning and tool use without human intervention, tackling complex cross-domain tasks.

    According to performance benchmarks, Kimi K2 Thinking scored 44.9% on the “Humanity’s Final Exam” and achieved a record 60.2% on the BrowseComp browsing test. It also excelled in multi-domain reasoning, agentic search, and software engineering benchmarks (SWE-Multilingual and SWE-bench).Source

    TÜV Rheinland Unveils 2025 Service Portfolio

    On November 6, TÜV Rheinland hosted its 2025 New Service Launch Conference in Shenzhen, unveiling four key service areas: robotics, artificial intelligence, acoustics, and human-centered display technologies.Under the theme “Technology Empowerment + Human Care,” the company introduced new frameworks for intelligent sensing, AI compliance certification, multimodal acoustic integration, and smart eye protection.

    TÜV Rheinland also announced a joint InnoHub Accessibility Lab with the Information Accessibility Research Association to promote elderly- and disability-friendly product design.Celebrating its 30th anniversary in Shenzhen, TÜV Rheinland emphasized its commitment to integrating advanced testing and certification with frontier technologies to support high-quality industrial development.Source

    Quick Bites

    Bloomberg’s Mark Gurman reported on November 5 that Apple is considering paying Google around $1 billion annually to integrate Google’s Gemini AI model into Siri. The move aims to enhance Siri’s intelligence and its ability to handle complex data and multi-step tasks.Under the proposed deal, Gemini would assist Siri with summarization and planning functions through the cloud, while most tasks would still rely on Apple’s in-house models—ensuring privacy and system independence.Source

    Separately, Rockstar Games has officially delayed Grand Theft Auto VI to November 19, 2026.Source