Google announces Android source code will be updated twice a year
Dell launches the world’s first 52-inch 6K display
ASUS introduces the ProArt PZ14 2-in-1 laptop
Fujifilm releases the instax mini Evo Cinema
Corsair launches the Galleon 100 SD gaming keyboard
Micron releases the 3610 SSD
CowTransfer (奶牛快传) to officially shut down its service
WeChat Pay Pocket Money to introduce multi-parent mode
Xiaomi unveils the 2026 SU7 electric vehicle
On January 7, Xiaomi founder Lei Jun shared partial details of the 2026 Xiaomi SU7 electric vehicle on social media. Pricing is set at RMB 229,900 for the Standard version, RMB 259,900 for the Pro version, and RMB 309,900 for the Max version. The entire lineup comes standard with LiDAR, 700 TOPS of assisted-driving compute, 4D millimeter-wave radar, and Xiaomi HAD end-to-end assisted driving. Maximum range reaches up to 902 km, with upgrades across the interior, chassis, color options, and safety features.
The new Xiaomi SU7 is scheduled to go on sale in April. Buyers who have locked in orders for the previous SU7 but have not yet taken delivery will be able to upgrade to the new model. Source
Product exterior and pricing images, courtesy of the news source
Google announces Android source code will be updated twice a year
On January 6, Google confirmed to the well-known outlet Android Authority that starting in 2026, the AOSP (Android Open Source Project) source code will be released on a fixed schedule in the second and fourth quarters each year.
The AOSP website has already notified developers of this change via an official announcement, recommending that development work shift to the android-latest-release branch. Google stated that this adjustment will help streamline development, reduce the burden of maintaining multiple branches, and improve the overall stability and security of the Android platform.
Google also emphasized that its level of support for AOSP has not been reduced. Instead, the new release cadence is intended to lay a more solid foundation for the Android ecosystem. Meanwhile, the existing security patch process will remain unchanged, with monthly updates continuing to be released on separate security branches for each version. Source
Dell launches the world’s first 52-inch 6K display
At CES 2026, Dell unveiled the UltraSharp 52 Thunderbolt Hub Monitor, calling it the “world’s first 52-inch 6K display.” This ultra-wide curved screen features a 21:9 aspect ratio with a resolution of 6144×2560, a pixel density of 129 PPI, and support for refresh rates of up to 120Hz. It uses an IPS Black panel with a rated brightness of 400 nits, and includes an ambient light sensor to improve comfort during extended use.
Positioned as a “single-screen replacement for multiple monitors,” the display supports picture-in-picture and screen partitioning to connect up to four computers simultaneously, and includes built-in KVM functionality, allowing one keyboard and mouse to control multiple devices. As a Thunderbolt hub, it offers a comprehensive set of ports: one Thunderbolt 4 upstream port (providing up to 140W of power delivery), two HDMI 2.1 ports, two DisplayPort 1.4 ports, three USB-C upstream ports, multiple downstream USB-C and USB-A ports, and a 2.5Gbps Ethernet port.
The UltraSharp 52 Thunderbolt Hub Monitor is now available on Dell’s website, priced at USD 2,899 with a stand, or USD 2,799 without the stand. Source
Product images courtesy of the news source
ASUS introduces the ProArt PZ14 2-in-1 laptop
At CES 2026, ASUS introduced the ProArt PZ14 (HT7407), a 2-in-1 laptop and tablet device designed for mobile creators.
The ProArt PZ14 features a CNC-machined unibody aluminum chassis with a built-in 75Wh battery, meeting MIL-STD-810H and IP52 standards. It measures 9 mm in thickness and weighs 0.79 kg. The device is powered by an 18-core Qualcomm Snapdragon X2 Elite processor, paired with up to 32GB of LPDDR5X memory and a 1TB PCIe 4.0 SSD. It includes an 8MP front-facing IR camera and a 13MP rear camera, supports Wi-Fi 7, and offers dual USB4 ports along with an SD Express card reader.
The device uses a 14-inch Lumina Pro OLED touchscreen that carries both VESA DisplayHDR 1000 and True Black 1000 certifications. The panel has a resolution of 2800×1800, a 144Hz refresh rate, a 1,000,000:1 contrast ratio, 100% DCI-P3 color gamut coverage, and color accuracy of ΔE < 1, along with an anti-reflective coating. It also comes bundled with an ASUS Pen 3.0 stylus compliant with the MPP 2.6 standard, as well as a Bluetooth keyboard featuring 1.7 mm key travel. Source
Product images courtesy of ASUS
Fujifilm releases the instax mini Evo Cinema
On January 7, Fujifilm announced the instax mini Evo Cinema, a hybrid instant camera. As a hybrid model, it allows users to shoot while viewing images on the camera’s display, select their favorite shots for printing, and apply a variety of effects to create a more immersive shooting experience.
In addition to capturing still photos, the camera can record videos of up to 15 seconds. The recorded video data can be converted into a QR code, allowing users to create content that can “carry” and share video.
The camera also introduces a new feature called the Eras Dial, offering filters that evoke different stylistic eras. Each filter can be adjusted across 10 intensity levels, resulting in a total of 100 possible visual effects.
The product features a vertical grip design inspired by Fujifilm’s FUJICA Single-8. It can shoot both video and still images, and also functions as a photo printer. The camera is scheduled to go on sale in Japan on January 30, 2026. Source
Product images courtesy of the news source
Corsair launches the Galleon 100 SD gaming keyboard
At CES 2026, Corsair unveiled the Galleon 100 SD gaming keyboard. The keyboard features a wired design and integrates a 5-inch IPS display with a resolution of 720 × 1080. It includes two rotary dials and 12 screen-equipped keys, allowing users to control commonly used streaming and creator apps such as Spotify, Twitch, VTube Studio, and OBS without pausing gameplay.
In terms of specifications, the keyboard supports a polling rate of up to 8000Hz and comes standard with MLX Pulse switches. It supports hot-swappable upgrades and also features FLASHTAP SOCD opposite-direction registration, enabling players to execute dodge movements with greater precision and reliability.
However, the keyboard does not include a single unified control software. Users still need to install both CORSAIR WEB HUB and Stream Deck software to manage the keyboard and the control panel respectively. The Galleon 100 SD will go on sale on January 29, priced at USD 349.99. Source
Product appearance and feature concept images courtesy of Corsair
Micron releases the 3610 SSD
On January 7, Micron Technology introduced the 3610 SSD, designed specifically for ultra-thin laptops and fanless systems. The drive features PCIe 5.0 speeds, QLC (quad-level cell) NAND, and capacities of up to 4TB.
The 3610 SSD is built on Micron’s G9 QLC NAND technology and is claimed to deliver over a 40% improvement in performance per watt, with I/O performance reaching up to 1.6 million IOPS. It is aimed at meeting the demands of productivity workloads, streaming, gaming, and AI multitasking.
The drive offers sequential read speeds of up to 11,000 MB/s and sequential write speeds of up to 9,300 MB/s. The 3610 is the industry’s first client SSD to combine PCIe 5.0 with G9 QLC NAND. It is available in 1TB, 2TB, and 4TB capacities, and supports M.2 2230, M.2 2242, and M.2 2280 form factors. The product is being sold to OEMs and partners. Source
Product images courtesy of Micron
CowTransfer (奶牛快传) to officially shut down its service
On January 7, the CowTransfer team announced that after recent in-depth discussions and evaluations, they were ultimately unable to reach an agreement with the 123 Cloud Drive team, making it impossible to continue the service. As a result, CowTransfer will officially cease operations starting January 10, 2026.
At that time, all functions—including account login, file uploads and downloads, and access to historical transfer records—will no longer be available, and all server data will be cleared. Users who need to back up their data should complete downloads of important files before January 10 to avoid permanent data loss. Regarding membership refunds, users with active subscriptions can submit a request via the refund application link. Going forward, the team will focus its efforts on upgrading and innovating the “Gaoding Design” platform. Source
WeChat Pay Pocket Money to introduce multi-parent mode
On January 6, Tenpay announced revisions to the rules governing the WeChat Pay Pocket Money feature, with the new rules set to take effect on February 4, 2026.
This update introduces the concept of a “multi-parent mode” for the first time, distinguishing between a “primary managing parent” and “co-managing parents.” Under the new rules, the primary managing parent can invite co-managing parents to join, allowing both parties to jointly manage a child’s pocket money. The revision also further refines the rules for pocket money red packet codes, specifying that they are “to be used exclusively for receiving funds in pocket money scenarios.” Source
The explosive rise of the magnetic switch market is already an industry-wide consensus.
I once held a view—one I believe many players and practitioners have also entertained—that the trajectory of MX switches was essentially predetermined. When the “good” or “bad” of a technical system can be quantified and broadly agreed upon, its room for innovation is effectively sealed off. From metal contacts in leaf springs, to stem-guiding structures, to lubrication processes, once the physical limits of mechanical precision are fully explored, any subsequent improvement is little more than seasoning.
And so a subtle suspense began to take shape—who, then, is qualified to become the next “MX”?
The data seems to be hinting at an answer. According to a report by JD.com’s Consumer and Industry Development Research Institute, in June 2025, sales revenue of magnetic switch keyboards surged 225% year-on-year, while growth in high-end models priced above RMB 1,000 reached an astonishing 410%. Even after excluding promotional effects, magnetic switches have undeniably become the mainstay for many brands, in some cases accounting for as much as 90% of sales.
The logic behind the magnetic switch boom appears airtight: it opens up new possibilities in latency, while perfectly inheriting the MX lineage in terms of aesthetics and accessory compatibility.
But when everyone believes it to be the standard answer, perhaps it is worth asking in return—are we even still asking the right question?
Amid the chorus of KOLs proclaiming that “magnetic switches are the future,” I remain deeply skeptical. After trying a wide variety of magnetic switch keyboards, visiting factories, and holding in-depth conversations with industry insiders as well as observers outside the scene, I have come to a conclusion: the answer does not lie in magnetic switches themselves. They may be a key leading toward some kind of “singularity,” but they are not necessarily the endpoint of this era.
So if magnetic switches are not the destination, what will the next decade look like? Today, using “magnetic switches” as a phenomenon-level entry point, let’s take a serious look at this question: just how much further does the next decade of gaming keyboards still have to go?
How Did a “New Technology” from Half a Century Ago Come Back to Life?
The “magnetic switches” we talk about today are hardly some out-of-the-blue, muscle-bound black magic. In fact, compared with keyboards’ elder sibling—the Alps SCB1A163 from the 1970s that I mentioned in A Brief History of New Mechanical Keyboard Structures, which combined mechanical reed contacts with magnetic sensing—modern magnetic switches are actually more minimalist in design.
They consist of a top housing, a stem, and a bottom housing, removing the physically wearing metal leaf contacts and replacing them with a permanent magnet embedded inside the stem. Strictly speaking, they are not full-fledged “Hall switches”; calling them Magnet Switches is indeed more accurate. The principle is simple: a Hall sensor on the PCB detects changes in the magnetic field, thereby calculating key travel depth and speed. No contact, no conductive leaf, no mechanical closure—this implies, at least in theory, infinite lifespan, extreme smoothness, and analog-like input precision.
But the question is this: the magnetic switch concept already existed half a century ago. Why is it only becoming popular now? To answer that, we need to trace our steps back along the timeline of product evolution.
When talking about modern magnetic switch keyboards, it is impossible not to mention one of the earliest products to commercialize the technology—SteelSeries Apex Pro. It is worth noting that SteelSeries is not only one of the brands that first brought mechanical keyboards back into the mainstream (dating back to the early SteelSeries 6G), but also among the earliest manufacturers to combine magnetic sensing technology with the MX form factor and push it into the consumer market.
With the Apex Pro, SteelSeries впервые introduced adjustable actuation magnetic switches under the name “OmniPoint,” allowing players to customize the actuation distance of each key via software.
However, the product did not achieve overwhelming success at launch—because “adjustable actuation” itself was not a novel concept. At the time, there were already products on the market using Flaretech prism optical switches and analog optical switches to achieve similar functionality, such as the Wooting ONE.
The real turning point began when Wooting shifted from the optical switch route to magnetic switches. In a podcast interview with BadSeed Tech, Wooting’s CEO candidly explained that bottlenecks in adjustment range and stability with prism optical switches forced them to fully pivot to magnetic switches. Magnetic switch structures are simpler, do not require optical alignment precision, and offer finer adjustment granularity. Moreover, before switching to magnetic switches, Wooting had already built a reputation among players through its self-developed firmware and features such as Rapid Trigger (RT) and linear actuation—enabling things like dual-key movement in Fortnite and throttle control in racing games. Magnetic switches pushed “adjustable actuation” to a more extreme yet still usable domain—and that, precisely, was the key.
If the adoption of magnetic switches on keyboards was an intuitive technological progression, their subsequent—and especially domestic—explosion in popularity cannot be separated from the combined momentum of player sentiment and market competition. And the crucial inflection point was the rising popularity of Valorant.
In 2023 and 2024, with the establishment of the VCT CN competitive system and the official launch of the Chinese servers, Valorant experienced a true breakout in China. The exposure brought by esports events extended beyond the game itself: the peripherals used by professional players were increasingly magnified as extensions of competitive prowess. From keyboards and mice to monitor refresh rates, any detail that could be quantified became a focal point of player discussion.
On the professional stage, the value of keyboards was being redefined.
In reports from ProSettings.net, the keyboard category had long been relatively “uneventful.” For most professional players, peripheral choices are influenced to some extent by sponsorships—keyboards in particular. This is because, in competition, the performance ceiling of keyboards was relatively easy to reach—at least in the era of traditional mechanical switches, when there was little technological evolution significant enough to affect keyboard choice.
But starting in 2023, as the Wooting 60HE gradually expanded from the Fortnite scene into a broader range of games, the landscape began to shift. At that time, traditional mechanical switch products like the Logitech G Pro X were still the “default standard” on the esports stage, but the TKL (87-key) layout had already fully replaced full-size keyboards as the mainstream. By mid-2023, the Wooting 60HE entered the top five of ProSettings’ statistical rankings for the first time. Although its numbers had not yet reached market peak due to group-buy models and production constraints, the momentum was already evident.
By August 2024, the situation had changed significantly. In Valorant usage rankings, the Wooting 60HE took first place, followed closely by the Razer Huntsman V3 Pro TKL. In cross-title overall statistics, the Razer Huntsman V3 Pro TKL ranked first, with the Wooting 60HE close behind. Most notably, within the Valorant rankings, these three magnetic and optical switch products—the Wooting 60HE, Razer Huntsman V3 Pro TKL, and Razer Huntsman V3 Pro Mini—together accounted for more than half of total usage.
To some extent, this means that in competitive environments where “input latency” and “actuation response” sit at the core, magnetic switches, optical switches, and adjustable actuation have truly reshaped the landscape of professional peripherals.
Turning back to the product side, the magnetic switch keyboard market in 2023 was still in its early days. Overall pricing carried a high premium, competition was not yet fully formed, yet iteration and product launches were happening at an unusually rapid pace. The first wave of domestic magnetic switch keyboards—represented by brands like Zuìlù—became the earliest “crab eaters.” They seized the window when Wooting products were nearly impossible to obtain, and against a backdrop of domestic shortages and reseller markups, entered the market at relatively controllable prices (around RMB 1,000), quickly drawing attention.
What followed was a competitive rhythm all too familiar for domestic brands—the price war.
Models adopting off-the-shelf driver solutions and using Hejin magnetic switches as a cost-controlled alternative to upstream suppliers like Gateron began to appear. A wave of low-priced magnetic switch keyboards sprang up almost overnight—models such as the Redragon M61, LTP68, and Jiangwan AE68 all made their debut in quick succession.
However, early domestic magnetic switch keyboards suffered from a host of usability issues. Driver compatibility, actuation accuracy, and latency tuning were often subpar. Some models even exhibited signal drift or failures to save actuation settings. At the same time, the concept of the “magnetic switch keyboard” was gradually taking root in the mass market.
By 2024, as the ecosystem, software, and gaming discussions around magnetic switch keyboards continued to heat up, competition across the entire market entered a white-hot phase.
If one word were to describe the magnetic switch market in 2024, it would have to be—frenzied. A frenzied market, frenzied public discourse, frenzied products.
In 2024, RT precision became the first chip placed on the table in the magnetic switch keyboard game. The initial round of elimination revolved around who could claim the most outrageous precision specifications. This was followed by “debunking” magnetic switch accuracy claims and entry-level instrumentation tests—echoing the vibe of hardware testing circles from years past, though largely only in flavor.
Looking back, the noise of that period made it difficult to tell which advances were genuine technological progress and which were little more than marketing-driven hype. How much of it was self-amplification born of competitive anxiety, and how much followed some unspoken, tacit script, is impossible to verify.
What is certain, however, is that the magnetic switch market of 2024 was a long-awaited downpour for a mechanical keyboard community that had already been squeezed to its limits. It revitalized certain teams and brands—and that opportunity became a lifeline they were willing to fight desperately to seize.
As 2025 arrived, with market enthusiasm cooling and player understanding maturing, the competitive focus of magnetic switch keyboards began to shift. Compared with the endlessly hyped “precision myth,” latency performance gradually emerged as the true benchmark of experience. Interestingly, though, the change in standards did not bring about a change in how discussions were framed. Debates over the merits of magnetic switch keyboards remained deeply polarized. Behind this lay both deliberate brand strategies and the visible imprint of shaped user perceptions.
Faced with such a wild and surging market, manufacturers began to lay their cards on the table.
Next, let’s look at the recent moves of several manufacturers to see what kind of “battlefield” they believe magnetic switches truly represent.
The Many Faces of Magnetic Switches
Republic of Gamers (ROG)
Although debates about the “big three” never really stop, if you look across the entire gaming hardware ecosystem, you will find ROG’s presence on almost every track. You might not rank ROG as your personal No. 1, but in terms of sheer execution and willingness to go all in, it is probably the brand most ready to charge at full speed.
Looking back at the broader peripherals landscape, ROG currently sits in a rather subtle catch-up position compared with several long-established rivals. As mentioned earlier, peripheral usage on the professional stage tends to exert a powerful influence on consumer choices—and conversely, the pro scene itself is a condensed reflection of brand strength.
In the mouse segment, industry leaders like Logitech at the top, the firmly entrenched Razer, the competition-focused ZOWIE, and a wave of emerging boutique brands riding trends like ultra-lightweight designs and honeycomb shells together define today’s ecosystem. ROG has released several noteworthy products in recent years—such as the Dragon Scale ACE series, which I personally admire—but overall, compared with its commanding presence in motherboards, graphics cards, and laptops, its reach and discourse power in the mouse market still fall short of these competitors. This is partly due to the ethical and strategic restraint expected of a large manufacturer, and partly because the mouse market itself is relatively ossified.
In the keyboard segment, however, the picture looks different. This is a category that can still be redefined today, and keyboards have become a key strategic pillar within ROG’s peripheral lineup.
Keyboards, mice, and headsets—the three core PC gaming peripherals—have an inherent synergy, especially the keyboard–mouse pairing, which is often sold as a bundle and drives mutual demand. When one component becomes compelling enough, it can feed back into the broader ecosystem and help form a closed loop of brand identity.
Under this logic, the chips ROG has placed on keyboards are unquestionably heavy. It treats keyboards as a growth engine for its peripherals business and as a crucial vehicle for reshaping player perception of the brand—maintaining its established DNA while also striving to create new points of differentiation in design and user experience.
Looking back at its product lines over the past few years, ROG’s strategic layout stands out as one of the most distinctive—and most deliberate—among major brands.
The Night Demon series, built around a customization-first philosophy, broke into the high-end gaming crowd through DIY appeal; the Sorcerer RX LP low-profile optical keyboards, known for their distinctive feel, are almost in a class of their own among low-profile designs; and muscle-flexing, no-expense-spared products like the Night Demon Extreme have always been ROG’s forte.
Across many of these products, ROG has demonstrated the confidence and resources of a top-tier manufacturer. Yet in the magnetic switch keyboard market of 2024—where “everything else is inferior, only higher specs matter”—ROG chose to limit magnetic switch adjustable actuation to a range of 0.1–4.0 mm. On paper, this specification is hardly eye-catching, and even seems at odds with ROG’s long-standing image as a “performance monster.”
In 2025, ROG unveiled its ultra-flagship—the Shadow Fiend. Without a doubt, this is a product that feels “very ROG”: a forward-looking tri-mode magnetic switch architecture, an expansive software–hardware ecosystem, and, in some respects, even greater R&D investment and cost than the Night Demon Extreme.
Yet even with the Shadow Fiend as its flagship, Republic of Gamers (ROG) chose to hold the line on that crucial “electronic cockfighting” metric—the adjustable actuation range. You can read this as ROG’s willfulness and stubbornness, or as the natural result of a cooling market where players and public opinion are no longer as extreme; a less charitable interpretation might be that ROG has already committed too much and is unwilling to back down.
Beyond raw specifications, ROG’s two magnetic switch keyboards offer a number of genuinely practical features: RT toggle switches, touch panels and interaction buttons inherited from the Sorcerer line, all in an effort to make something that is not just another look-alike keyboard. What ROG is aiming for is a truly gaming-focused keyboard—one that proves its brand strength and industry standing.
I suspect ROG may already have gained what it most wanted from this magnetic switch upheaval: its own interpretation of what a gaming keyboard should be.
But the market’s response has been cold. The Shadow Fiend failed to recreate the momentum and buzz once enjoyed by the Night Demon Extreme. Split keyboards are simply too “ahead of their time” for mainstream players, and when combined with aggressive pricing, sales performance remained mediocre, leaving channels under considerable inventory pressure. Perhaps ROG misjudged market expectations for magnetic switches; perhaps it never intended this product to be a mass hit in the first place. Still, every act of persistence and experimentation comes at a cost.
The magnetic switch battle is far from over, and ROG has to keep moving forward. The arrival of the Night Demon 98HE is clearly an attempt to reverse the Shadow Fiend’s downturn and reclaim initiative in the next phase of competition. ROG may well abandon some of its earlier convictions, opting for a more mainstream-friendly approach to capture market share.
Having talked about ROG, let’s turn to another major player—one that has not directly joined the head-on competition in magnetic switch keyboards, yet has nonetheless reaped unexpected gains from the storm: Razer.
Razer
Perhaps even Razer itself did not expect to be pushed into the center of the spotlight on the “magnetic switch” stage. After all, what Razer has consistently championed in the Huntsman lineup is optical switches and analog optical switches. For a long time, optical switches were widely seen as the next-generation solution beyond mechanical switches.
As discussed earlier, one of the core reasons Wooting abandoned optical switches in favor of magnetic ones lay in the structural bottlenecks of optical technology at the time. Wooting used prism-based optical switches that relied on phase detection to provide travel feedback and adjustment. This approach struggled to meet its requirements in terms of precision, fault tolerance, and long-term stability. Razer, by contrast, opted for the more demanding analog optical switch route—reading signals via light-flux detection. In theory, this offers more stable actuation behavior and a wider controllable range.
That said, my impression of the first-generation Huntsman was far from positive. The only things that stuck with me were its balancing-bar optical switch structure—shared with Bloody keyboards—and Razer’s signature, extremely flamboyant lighting system. In that first iteration, the optical switch was treated as little more than “a faster silver switch.” It was not developed into the rich feature set we now associate with gaming keyboards, nor did it truly surpass mechanical switches in actual experience. And that was precisely the problem. The Huntsman, priced well above a thousand yuan, was disappointing in both feel and build quality: a flimsy chassis, loose bottom stand, cheap keycaps, the characteristically hollow typing feedback common to esports keyboards, and the ever-frustrating issue of accidental inputs. For a flagship product at that price, the experience left me asking—was this really a flagship?
On the other hand, Razer’s performance in the mouse segment has been outstanding. From the DeathAdder series spanning entry-level to professional play, to the Viper line representing lightweight design, the ultra-flagship Viper Mini Wireless, the Basilisk emphasizing grip comfort and balanced functionality, and the ambidextrous Cobra focused on compatibility—Razer has effectively built a mouse lineup that covers every tier of players.
Although Logitech dominated for a long time with the GPW, and the wave of ultra-light honeycomb mice had a dramatic impact on the market, Razer has always been the most tenacious competitor in this space, with one of the most stable positions. Its relentless iteration in mice, along with sustained competition in both technology and marketing, stems from a simple truth: within the esports peripheral ecosystem, the mouse has always been Razer’s core stronghold and spiritual totem. Riding on this momentum, Razer found itself with an unexpected “counterattack opportunity” when the magnetic switch war broke out.
In recent years, Razer has not made many dramatic moves in keyboards. Even products like the “Scarab King” were clearly launched against the backdrop of directly competing with ROG’s Night Demon. Still, the Huntsman series has never truly faded from Razer’s core product lineup.
The Huntsman TE, updated in 2019, established the foundational layout and design direction that still defines the series today. Then, in 2021, Razer officially introduced its “analog optical switch” system with the Huntsman V2—a critical turning point. This move pushed optical switches beyond mere “speed” into a new phase of being “adjustable and perceptible,” laying the groundwork for the later expansion of Razer’s entire input ecosystem. As the magnetic switch market exploded in 2023 and the industry chased ever more precise actuation and ever more extravagant technical narratives, Razer did not rush to embrace magnetic switches. Instead, it released the Huntsman V3 in 2023 and continued to deepen its analog optical switch approach.
The second-generation analog optical switches brought a significant improvement in overall mold precision and, building on the previous generation, further opened up firmware capabilities. As a result, the Huntsman V3 Pro has reached a level of functionality that can be directly compared with magnetic switch keyboards. And in the ProSettings VCT 2025 player equipment statistics, the Razer Huntsman V3 Pro Mini and TKL secured second and third place on the leaderboard.
So what, exactly, did Razer gain from this magnetic-switch war it seemed to “sit out”?
Setting aside the obvious wins—sales revenue and player mindshare—I’d argue that, for Razer, nothing is more satisfying than finally beating its old rival, Logitech.
For a very long time, Logitech’s mechanical keyboard lines—products like the G Pro X and G915 TKL—sat firmly at the top of virtually every gaming keyboard ranking. They were treated as the default standard for gaming keyboards. Now, Razer has leveraged analog optical switches—not magnetic switches—and ridden the market reshuffle triggered by magnetic switches to slowly pry open what once looked like an impregnable wall.
Of course, this outcome is the result of multiple forces converging: Razer’s accumulated technical and marketing momentum, the leverage it built on the mouse side of the business, and also Logitech’s inertia after resting too comfortably on the success of the GPW, along with a noticeable skew in its product and marketing priorities in recent years. Perhaps this moment represents the peak of Razer’s combined strength and user mindshare in the FPS esports peripheral space.
Having talked about Razer, let’s briefly introduce a particularly interesting angle. Although ROG and Razer have taken completely different paths—magnetic switches versus optical switches—if you trace things back to the supply-chain level, you’ll uncover a rather intriguing fact: most of their so-called exclusive switches actually come from the same supplier, 瑞讯瑞翼鲨. Whether due to exclusivity agreements, cost considerations, or other more complex, multi-dimensional factors is a topic for another day.
Melgeek
Melgeek is, without exaggeration, a phenomenon-level brand in China’s magnetic switch scene. Starting out as a design-driven studio (0.01 Studio), it quickly established a distinct aesthetic identity in the mass-production space through its MDA-profile keycaps and the MOJO series.
Yet before the magnetic switch era arrived, Melgeek’s development had clearly entered a period of tension. Despite repeated attempts to break through—such as the modernist Modern97 and the pixel-inspired Pixel—none managed to sustain long-term momentum. The brand’s reliance on the MOJO design language became increasingly heavy, while these experimental efforts were undermined by operational missteps (the Pixel blind-box controversy being a prime example), which even generated negative backlash overseas.
If brands like Lofree managed to build a stable core around “design + atmosphere,” then Melgeek, prior to the magnetic switch era, was constantly “searching for its next long-term meal ticket.” It desperately needed a decisive victory to complete a strategic pivot.
That is why Made68 meant far more to Melgeek than just another “hit product.” It was a battle they had to win. Learning from earlier misfires—such as CYBER01, whose overly aggressive esports styling and pricing failed to resonate—Melgeek chose to simplify rather than escalate.
Revisiting Made68 today, you can clearly see a deliberate shift in design language. The keyboard adopts a restrained, blocky “tofu-brick” form factor, with the front face stripped of almost all decorative elements. On the USB-C side, however, Melgeek introduced a lightbox structure inspired by electrical indicator lamps, paired with interchangeable side panels to provide visible avenues for personalization. The keycaps use Melgeek’s own near-OEM MCR height in a two-tone color scheme, preserving strong visual identity within an otherwise minimalist aesthetic.
In stark contrast to its impressive sales figures, however, Melgeek’s performance in team operations and product cadence has been noticeably poor. In fact, latent product-level issues had already surfaced before the magnetic switch boom. Take MG keycaps as an example: aside from the Glimmer series, many colorways drew user complaints over color inconsistency, with the brand frequently responding that “renders differ from real products.” At a time when the custom keyboard ecosystem was still rough around the edges and supply chains lacked standardization, such flaws were often seen as industry norms and met with a degree of user tolerance.
But these underlying problems were never truly resolved as the brand grew. They were merely obscured—until Melgeek’s audience expanded beyond a niche circle and into a broader market, where those issues resurfaced with greater intensity and frequency. Early batches of the Made68 were plagued by delayed shipments, inconsistent channel pricing, and chaotic supply pacing, all pointing to a structural mismatch between the team’s capabilities and the speed of its growth.
More critically, after Made68’s explosive success, Melgeek’s iteration strategy visibly lost coherence. Driven by an aggressive hunger for market share, the brand opted for a high-risk approach during this year’s 618 shopping festival: “silent revisions plus price cuts.” The result was predictable—emotional backlash from its core user base and a loss of control over public opinion.
Returning to magnetic switch keyboards themselves, the value of the Made series lies in the fact that it proved magnetic switches are not destined to serve esports alone. It challenged the market’s aesthetic prejudice at the time—that magnetic switch keyboards were merely “gaming keyboards”—and repositioned them as products suitable for everyday use and desk setups, pushing them toward a much broader audience. In doing so, it also exposed a genuine user demand for “beauty” that had long been obscured by certain manufacturers’ path dependence and product inertia. From Melgeek’s case in particular, we can observe a structural shift taking place in the magnetic switch market—from parameters to experience, from a single esports scenario to multiple contexts such as daily use, office work, and desk setups, and from switch-centric thinking to brand experience–oriented thinking.
So what did Melgeek gain? In the early stage of the magnetic switch market, it secured the kind of “narrative authority” that only first movers enjoy, along with ample chips for the next round of competition—capital and market trust. This also continued Melgeek’s familiar success formula: using a single design to prop up the entire brand’s visibility and perception. Whether Melgeek can leverage the momentum of the magnetic switch market to undergo a truly make-or-break transformation, however, remains an open question.
Or perhaps branding itself is always a matter of rowing upstream—stand still, and you fall behind. Whether Melgeek possesses the necessary resolve is not for me to pass judgment on.
Having finished with Melgeek, let’s move on to another brand that has also emerged unexpectedly in the magnetic switch market—Iqunix.
IQUNIX
IQUNIX is, in fact, a relatively long-established brand. More than a decade ago, it was already making desktop and digital accessories on platforms like Digital Tail, with almost all of its products crafted from aluminum alloy—hence the nickname “the Aluminum Factory.” Over time, the brand gradually shifted its focus toward keyboards.
After the OG80 brought it a moment of great acclaim, IQUNIX then slipped into a quiet period that lasted several years. This lull stemmed partly from wavering decisions at the management level, and partly from the brand being both aware of and exhausted by the extreme internal competition of the mechanical keyboard market. IQUNIX seemed to be searching for a new point of leverage, until the Super series finally established a clear move upmarket.
Then the sudden rise of magnetic switches threw everyone off balance.
Faced with this upheaval, the response of this “veteran” was remarkably swift. If ROG’s product strategy reflects the calculated, big-company style of careful planning before action, then IQUNIX’s performance can be described as all-in: rapidly integrating resources, mobilizing every available upstream and downstream solution and supply chain, and cutting decisively into the magnetic switch arena.
At the same time, IQUNIX’s market instincts were sharp. When the EZ series launched, it targeted two key pain points. First, it filled a gap in the then-underrepresented RMB 1,000 finished-keyboard segment, offering users a high-quality ready-made product. Second, it served as a new technological experiment. The success of that experiment solidified IQUNIX’s resolve to invest further. As market share and user base accumulated, the EV series followed with even greater focus—iterating based on user feedback from the EZ series, while cleverly avoiding the sense of “forced iteration” that can alienate users.
Through price differentiation and SKU overlap between the EZ63 (¥1299–1499) and EV63 (¥1099–1399), IQUNIX effectively locked down the fiercely contested mid-range magnetic switch market. It did not pursue a low-price strategy. Instead, it brought over its well-honed aluminum-alloy craftsmanship wholesale. The EZ/EV series set out to address a core pain point in the magnetic switch space: why should pursuing extreme performance require tolerating a sense of cheapness?
IQUNIX’s ultimate advantage lies in its refusal to cut corners—whether in its self-developed software solutions or its willingness to invest on the hardware side. In this sense, it represents a form of “high-end value for money.” At least at the product level, IQUNIX rarely leaves behind deliberate weaknesses akin to “planned obsolescence.” This allowed it to successfully resonate with a segment of core users, planting the “Aluminum Factory” flag squarely on a magnetic switch battlefield otherwise dominated by parameter worship.
But to attribute IQUNIX’s success solely to acting “fast” would be superficial—and entirely insufficient to explain it. Its victory is rooted in two crucial kinds of “slowness.”
The first is thorough preparation. IQUNIX does not fight unprepared battles. From the outside, many of its moves may appear quick, but in reality, major actions are typically preceded by at least one to two years of preparation. The magnetic switch market exploded in 2023, yet IQUNIX began observing and evaluating as early as the start of that year whether this was truly “something worth doing.” Such depth of strategic judgment ensured that its entry was not blind trend-chasing.
The second is attention to details beyond raw specifications. Take the angled slope design of the EV63, for example—it emerged directly from EZ series user feedback about wrist pain, as well as repeated reports of tendonitis within the community. Before the EV63 launched, IQUNIX’s internal development team spent over three months testing before settling on the most comfortable angle and incline. This commitment to getting the “beyond-the-specs” details right is something IQUNIX continues to do consistently.
Clear objectives and decisive execution are IQUNIX’s greatest strengths.
I am convinced that there are brands in this market with far greater scale and far more leverage within the supply chain than the “Aluminum Factory.” What they lack, however, is the same level of conviction. And it is precisely this kind of strategic hesitation that has given brands like IQUNIX a rare window for breakthrough in the magnetic switch era.
After talking about the winners, it must be acknowledged that the market frenzy brought by magnetic switches has not been a shared joy across the industry. The gains and losses are uneven, and the cake created by magnetic switches is not something everyone gets a slice of.
Next, let’s turn our attention to those brands that have stumbled in the magnetic switch wave—those that have underperformed, struggled, or been temporarily forgotten by the market.
NuPhy
Let’s start with an old friend of this channel—NuPhy. Chronologically speaking, NuPhy released its first magnetic switch keyboard, the Field75 HE, in mid-2024. In terms of timing, this wasn’t particularly early, but it wasn’t late either. However, instead of designing an entirely new keyboard, NuPhy chose to “magnetize” an existing model: the Field75, previously positioned as part of its gaming line and known for its highly distinctive appearance, was retrofitted with HE switches and refreshed colorways.
This kind of grafting strategy is not hard to understand. From NuPhy’s perspective, in the magnetic switch market at the time, the Field75’s design easily stood out among most keyboard designs—and even today, it remains highly recognizable. At the same time, the Field75 itself was already something of an outlier within NuPhy’s lineup (not a native design), making it difficult to integrate smoothly into NuPhy’s core “minimalist aesthetics” marketing narrative.
In NuPhy’s original plan, reusing a mature chassis and structural design while focusing its main efforts on integrating and tuning magnetic switches and firmware would allow the company to bring a product to market more quickly, catching the early-to-mid wave of magnetic switch hype. It would also avoid disrupting the positioning of its core product lines, such as the Air series.
Reality, however, rarely unfolds so smoothly. While this strategy looked like a perfect way to hedge risks on paper, in practice it proved ill-suited to the emerging functional battleground of magnetic switches. It also overestimated the appeal of NuPhy’s design language to performance-focused, hardcore users.
At the height of the “electronic cockfighting” phase, the Field75 HE’s Rapid Trigger (RT) performance was not particularly impressive. And because NuPhy had yet to launch its NuPhy IO web-based driver, it lagged behind in software ecosystem and deep programmability—areas that are central to the competitive edge of magnetic switch keyboards.
More importantly, the design aesthetics that NuPhy had relied on for success—whether the minimalist style of the Air/Halo series or the retro radio-inspired look of the Field75—simply did not resonate with the magnetic switch market. In hindsight, this may be because the user profile differed significantly from NuPhy’s traditional audience. Neither the clean minimalism of Air and Halo nor the radio-inspired Field75 design generated much of a splash.
In an effort to reverse course, NuPhy released a more compromised, more market-aligned product in March 2025: the BH65. This standard “brick-style” keyboard form factor was meant to pair with NuPhy’s subsequent accumulation of magnetic switch algorithms and software experience, offering a fresh start.
By then, however, the magnetic switch market had already gone through multiple intense rounds of competition. During this period, NuPhy also experimented with price-war tactics. Some magnetic switch versions were priced to the point of feeling like “buy the switches, get the keyboard free,” especially since upstream suppliers were aggressively controlling switch pricing at the time. But this model—driving sales primarily through switch pricing—had already been played out by many manufacturers in the mechanical keyboard market years earlier. NuPhy knew full well that such tactics could only serve as a temporary stopgap and were unsustainable for long-term brand development. Recently, the company has been working on new magnetic switch keyboards, hoping they might help NuPhy secure at least a modest share of this market.
Another brand I want to talk about may surprise quite a few readers—yet on reflection, it also makes perfect sense: Rapoo.
Rapoo
In the minds of many, Rapoo has long seemed like a relatively low-end peripheral brand. In reality, however, when viewed through the lens of technical depth and supply-chain capability, Rapoo is very much a “major peripherals manufacturer.” In recent years, Rapoo made a striking breakthrough with its VT series mice, demonstrating formidable strength in supply-chain integration and esports-oriented tuning. While the success of Rapoo’s mice still relies heavily on price competitiveness, the VT series—both in terms of R&D investment and real-world product experience—has emerged as a new force in the domestic esports mouse space. At the very least, it proves that Rapoo can integrate high-end sensors and components at extremely competitive prices, and that its R&D teams are capable of deep involvement in hardware and firmware tuning for esports peripherals. Yet its core brand has long been constrained by a “value-for-money” perception, making it difficult to command premiums in the high-end market.
So when faced with the market reshuffle brought about by magnetic switches, Rapoo made a bold choice: it launched keyboards based on inductive switches. This was something most peripheral manufacturers would not dare to imagine, let alone attempt—or successfully execute. There is no doubt that Rapoo poured substantial resources into this effort, even launching a dedicated sub-brand, aesco. This was not a superficial rebranding exercise, but a genuine investment of capital and talent.
From Rapoo’s perspective, along the mainstream magnetic-switch path, core algorithms, firmware optimization, and even switch design had already been captured by a small number of early movers and top-tier switch suppliers. Inductive switches, simply by avoiding monopolization and securing control over core technologies, already offered significant strategic advantages. On another level, Rapoo’s main brand had long been trapped by its “cost-performance” image, unable to break into the high-end market. By leveraging inductive switches and launching a new sub-brand focused on technology and hardcore performance, Rapoo was attempting a high-end transformation through a functional differentiation strategy. Finally, Rapoo’s decision to pursue inductive switches instead of magnetic switches may also have been based on internal technical assessments that identified potential advantages in inductive technology.
Yet the outcome we see today is far from what Rapoo had hoped for. Inductive switches failed to achieve the expected success and at one point faded almost entirely from view. The aesco sub-brand, into which Rapoo had invested so heavily, also failed to fulfill its mission of propelling Rapoo into the high end. This localized setback quickly evolved into a deeper, systemic issue—a failure of strategic linkage across product lines. Although Rapoo’s VT series flourished in the mouse market, proving its technical and supply-chain strength, that success could not be effectively transferred to the keyboard category. The core reason lies in Rapoo’s choice of a non-mainstream inductive-switch path, and its failure to pivot in time toward the mainstream Hall-effect magnetic-switch solution after the market response turned unfavorable. As a result, Rapoo lacked a flagship product in the magnetic-switch keyboard segment—the very area with the greatest traffic and functional focus.
Rapoo was effectively absent from the magnetic-switch keyboard boom. Its powerful supply-chain and R&D capabilities failed to find an outlet in the category where they most needed to be showcased. This failure to establish a high-end image, in turn, fed back negatively into the mouse lineup, limiting Rapoo’s ability to launch higher-margin mid- to high-end products or to credibly “flex its muscles” with ultra-flagship offerings. In the esports peripherals ecosystem, high-end images for mice and keyboards reinforce each other. Consumers expect a brand that can deliver extreme performance and cutting-edge technology across multiple categories. Put bluntly, Rapoo’s failure in its magnetic-switch strategy has evolved from a setback with inductive switches into a systemic obstacle in its broader high-end transformation. As for whether inductive switches or magnetic switches are ultimately superior, that technical debate is beyond the scope here—both still have substantial, foreseeable room for development.
If we were to summarize why NuPhy or Rapoo stumbled, there would be much to unpack. On the micro level, we could dissect firmware iteration speeds for the Field75 HE, cost differences between aesco’s inductive switches and Hall-effect switches, or the delayed launch of the NuPhy IO driver. On the corporate level, the magnetic-switch test amplified existing issues: NuPhy’s supply-chain constraints rooted in its own organizational limitations, or Rapoo’s long-standing brand image being too deeply intertwined with low-end and internet-café markets.
Yet none of these points—whether product-level flaws or broader corporate ailments—strike at the true core. That core lies in a brand’s stance toward the magnetic-switch market itself: its understanding of what truly matters in this market, and its determination to commit resources accordingly.
The “feel” and “brand equity” that traditional manufacturers once treated as moats are rapidly losing their effectiveness in this new world of magnetic switches—one driven by absolute metrics and competitive outcomes. Sometimes, standing too high makes it harder to notice the ice beneath your feet quietly melting.
And that brings us to our next topic—the new games, the new tickets, and the new hands being dealt.
New Games, New Tickets, New Hands
Resources explain why things happen. But power structures explain who makes them happen.
If the former determines the inevitability of the magnetic switch era, then the latter determines where this wave ultimately flows. Technology, traffic, channels, costs—these once-separate forces have converged into valves of profit, and in the process, the roles and positions of every node along the industry chain have been quietly reshuffled.
To truly understand why magnetic switch keyboards achieved explosive growth between 2023 and 2025, we must pull our perspective away from any single brand and look instead at the broader industry map: who controls upstream resources? Who defines performance standards? Who controls distribution and public discourse? And who is recombining these forces?
In the traditional mechanical keyboard market, power was concentrated in brands—those who owned design, channels, and marketing. The emergence of magnetic switches not only strengthened switch manufacturers like Gateron and Kailh with direct-to-consumer capabilities, but also elevated previously overlooked solution providers (such as XingShan Yuedong) onto the table where power is negotiated.
In fact, the development of chip solutions for traditional mechanical keyboards had long been relatively slow, for a simple reason: for years, players generally placed low demands on keyboard input performance, leaving limited room for differentiation.
Magnetic switches changed that. They made the solution itself a core component of performance. This also explains why, in the early explosive phase of magnetic switches, products from small studios were able to stand out and seize early market opportunities. Those young creators—talented, passionate about gaming, and well-funded—displayed remarkable creativity and execution during this wave, and I genuinely admire that.
But as the front lines stretched and competition shifted into a contest of scale and supply chains, their advantages often proved difficult to sustain. When facing seasoned factory veterans, small studios struggle to compete long-term in production capacity, cost control, sustained iteration, and channel dominance. Setting aside all the talk of “business warfare,” I think the most essential truth may simply be this: excellence does not always equate to success.
Whether it was the custom keyboard studios of earlier years or today’s so-called “obsessive magnetic switch keyboards,” raw excellence often bred arrogance—leading to conflicts with customers and even widespread poor business practices. Behind this sense of superiority lies, in reality, a disregard for the industry itself. By contrast, the factory old hands may lack flair, but they have one thing others don’t: the ability to endure—perseverance, patience, and a deep understanding of how business rules actually work.
In the end, these core powers are ceded to those who better understand the mechanics of commerce. And it is precisely these powers that grant upstream players the authority to issue the tickets for entry into the game.
Whether a product is seen, believed, and ultimately paid for depends on how downstream channels and promotion distribute traffic, shape narratives, and complete the final conversion.
Let’s start with the channels closest to us as players. Over the past few years, whether it was the explosive rise of livestream commerce or earlier models like Pinduoduo, both have fundamentally reshaped how the keyboard industry thinks about sales channels.
Traditional e-commerce platforms—especially JD.com—have long been the main battlefield for male-oriented consumer electronics. Their core logic is classic shelf-based commerce: product pages, spec comparisons, and brand trust form a relatively rational but lengthy decision path. Users are often first “seeded” on content platforms, then head to JD to compare prices, perhaps browse reviews on Taobao, and only then place an order.
The rise of livestream commerce completely shattered this rhythm. Purchasing is compressed into a single scene: watch a demo, listen to the pitch, place the order. The conversion funnel shrinks from five steps to one, and the relative power of brands within channels is reshuffled accordingly.
At the same time, TikTok’s in-app shop ecosystem is opening up new breakout opportunities for mid-tier brands. Under traditional shelf-based e-commerce, ranking mechanisms, brand budgets, and accumulated reviews form natural barriers, allowing major brands to dominate for years. In algorithm-driven livestream and short-video environments, however, traffic becomes more decentralized and more interest-oriented.
This means that emerging brands—those able to rapidly integrate off-the-shelf solutions and present them efficiently at relatively low cost—are, for the first time, gaining a realistic window to bypass the entrenched barriers of traditional giants and quickly capture market share.
On the promotion side, if the keyboard content ecosystem used to be a comfortable corner—small but precise traffic, limited in conversion scale—then the influx of hot money has naturally brought new competition. In my view, this is not necessarily a bad thing. The breaking out of the keyboard content ecosystem benefits users; it is better than a stagnant, self-satisfied niche.
Correspondingly, gaming creators command massive, young, and emotionally driven audiences. Magnetic switches became the perfect justification for consumption upgrades, enabling a wholesale replacement under the narrative of “faster, stronger.” Sales figures have proven that magnetic switches truly did break out of their original circle.
But another side has gradually emerged as well. When products are placed into higher-frequency, more emotionally charged content environments, what gets repeatedly amplified and consumed is not only performance selling points, but controversy itself. Overwhelming waves of public-opinion crises are becoming the norm. This is because the performance narrative around magnetic switches is, in truth, extremely fragile. Once performance fails to meet expectations—or is “debunked” by competitors—the narrative and the trust behind it can collapse almost instantly.
Many brands move large volumes quickly through streamer traffic, yet lack the after-sales and customer support systems of traditional brands. When product issues erupt, responsibilities among channels, brands, and solution providers become blurred, creating significant hidden risks.
All of the phenomena discussed above ultimately point not to any single technology, but to long-standing issues of business ethics and responsibility boundaries within the keyboard industry.
They create exceptionally fertile ground for profit-driven actors who lack long-term content investment, brand accumulation, and product self-discipline, yet are eager to cash out quickly. These players are often both direct beneficiaries of disorder within the industry chain and active amplifiers of repeated public-opinion crises.
And this is precisely where the magnetic switch industry game becomes truly brutal:
Being seen is, in itself, a form of power; being discussed repeatedly is a high-risk privilege.
For now, this is where the market analysis of magnetic switches will pause. There are still many subjects worth exploring but left untouched—for example, brands like Keychron. Although their magnetic switch products have limited presence in the domestic market, overseas they have already built a non-negligible sales scale and product matrix, and in a certain sense, possess the qualifications to seriously discuss “in-house development” and long-term technical roadmaps. However, due to the limited scope of my own cooperation and communication with the brand, it would be difficult to offer a sufficiently informed, targeted discussion, so I will refrain from doing so here.
As for those brands whose sales have already reached phenomenon-level status, there is little need for me to elaborate—readers will have their own judgments. In keeping with the writing boundaries and value stance I have consistently maintained, I will not comment on them one by one here. Live and let live; may we all mind our own waters.
A Fork in the Road
So—will magnetic switches become the next MX?
Peeling away the layers of commercial noise and returning to the original question, after visiting factories, speaking with brands, and observing the power reshuffles and channel transformations behind this technological wave, my answer is actually quite clear: no.
Whether you attribute it to the dividends of an era or to industrial opportunity, what truly established MX’s towering status was never extreme performance, but its unparalleled universality and compatibility. It accompanied countless players through their youth in dimly lit internet cafés, and late at night, it could just as easily become a writer’s most reliable input tool. MX became a standard precisely because it could adapt to almost any scenario.
Magnetic switches, by contrast, are less an “upgrade” to MX than a process of extraction. With near thunderous force, they isolate the core attribute of competitive gaming from the body of the mechanical keyboard and amplify it to an extreme.
For that very reason, my intuitive judgment is this: the explosive rise of magnetic switch keyboards is not, in essence, a comprehensive upgrade of mechanical keyboards, but a re-consolidation of the concept of the “gaming keyboard.”
To be honest, for quite a long time I held clear reservations about magnetic switches. I once believed their use cases were too narrow, serving only a small group of gamers chasing peak performance; for the broader public, paying an added premium for that 0.1 mm of rapid stop or actuation travel offered very limited perceived value.
But over this period—through conversations with industry friends, visits to offline internet cafés, and observing the real-world setups of game boosting studios—my conclusion changed fundamentally.
I realized that even in scenarios where magnetic switch features are almost never used, as long as the word “gaming” is involved, magnetic switches have already become a necessary option. A magnetic switch keyboard is no longer merely an input device; it is the concrete embodiment of the abstract idea of the “gaming keyboard.”
A perfectly straightforward example is the internet café.
Imagine an internet café owner setting up a high-end private room. He will almost certainly choose a ZOWIE monitor, a flagship mouse from Logitech or Razer, and a magnetic switch keyboard. He cannot predict whether the customer who walks in wants to play Valorant, Black Myth: Wukong, or just a few casual rounds of League of Legends.
But for him, equipping a magnetic switch keyboard is not about whether it is “good to use,” but about having “no weak links.” Even if it is only for that 1% of high-demand players, or for the handful of games that are extremely sensitive to input, this is infrastructure that must be in place—because it defines the competitive ceiling of the machine.
The same logic applies to boosting studios. Even in games like Delta Force, where magnetic switch features are almost never actually used, many studios still outfit all their setups with magnetic switch keyboards.
The reason is simple: magnetic switches have become a symbolic standard of “professionalism.” And it is precisely here that magnetic switches have completely redefined what a “professional gaming keyboard” means.
In today’s context, a keyboard without RT functionality—no matter how good it feels—can never be considered complete in terms of its “gaming” identity.
Fate has a sense of irony. After many twists and turns, it was video games that revived the mechanical keyboard category in the first place; now, games have once again become the new ticket of entry. The difference this time is that magnetic switch keyboards are actively stripping the concept of “gaming” out of the broader mechanical keyboard category—and this trend is already clearly reflected in shifts in market share.
Looking back at more than two decades of domestic mechanical keyboard development, the first half of that journey revolved almost entirely around gaming and the internet café ecosystem, completing the initial accumulation of users. The second half, by contrast, was a continuous attempt to broaden usage scenarios—evolving new forms, nurturing the custom keyboard community, and striving to “de-game” the product, turning it into a more elegant, more universal symbol of desktop culture.
Now, as the category gradually exhausts its own foundations through uncontrolled expansion, and is forced by changing circumstances to look back toward the gaming market, that once “de-gamed” source of revival has become an unavoidable competitive threshold it must now look up to.
For some brands, the product-positioning anchors that once worked effortlessly, reused again and again without much thought, have completely collapsed. This is not the “original sin” of magnetic switches. Rather, it is the belated yet inevitable reckoning for years of trading long-term foundations for short-term profits, and evading sustained investment in technology and users through complacency.
Looking back, gaming keyboards have always been on the stage. And over the next decade, the real story will not be the battle between magnetic switches and MX, but whether brands are willing to confront themselves—and rediscover where they truly stand.
Magnetic switches are a mirror. They reflect not only the industry’s restlessness and anxiety, but also define the chips each participant brings to the table: sensitivity in product positioning, innovation and R&D capability, long-term investment in brand and content, channel and ecosystem strategy, and insight into user psychology.
There is no business that works forever, no shortcut that stays open indefinitely. The winners of the future will be those brands that dare to face the reflection, confront their shortcomings, and commit to long-term value. Magnetic switches may ultimately be nothing more than a footnote in this game—a reminder, a mirror held up to the industry, reflecting the true direction forward in a faint but telling light.
And finally, let’s talk about something slightly off to the side.
In the past, there were many products similar in spirit to magnetic switches, yet none achieved this level of success. The core reason is simple: their technological maturity and timing never resonated with the market’s hunger for extreme performance. On the other hand, there are products such as electrostatic capacitive keyboards that likewise failed to distill an equally sharp and concrete scenario label like “gaming keyboards.” At the root of it all, perhaps their greatest competitors were never here to begin with.
Still, none of this prevents these products from surviving in one form or another. In fact, electrostatic capacitive keyboards have been quite active in the custom scene this year. And for the custom keyboard world, magnetic switches have acted as a kind of crucible. I remember clearly that after the mechanical keyboard category took off, there was a period when many outsiders poured into the custom scene: small bosses who, constrained by resources, were “demoted” into custom competition, as well as young players drawn in by trends, eager to explore.
Today, however, both hot money and users have been redirected en masse toward the magnetic switch market, which has formed its own version of a “custom” ecosystem. Traditional custom circles are now much quieter than before—but as a result, a smaller, more focused, and more dedicated group of players has remained.
I think this may well be the ecological niche where custom keyboards truly belong. When speculators leave and the tide recedes, it returns to deep work on structure, design, and feel—requiring time, patience, and steady progress, built brick by brick.
The digital renminbi will enter the era of digital deposit currency
Meta acquires Manus
GOG co-founder acquires the GOG platform
More than 20% of videos recommended by YouTube’s algorithm to new users are AI-generated junk
ACCA cancels online exams to combat cheating with AI tools
Fujifilm to begin shipping 40 TB magnetic tapes next January
LG releases UltraGear evo monitors
Rumors You Can Just Glance At
The digital renminbi will enter the era of digital deposit currency
On December 29, the People’s Bank of China released the Action Plan on Further Strengthening the Management and Service System of the Digital RMB and the Construction of Related Financial Infrastructure. At the institutional level, the plan clarifies that the digital RMB will move from the era of digital cash into the era of digital deposit currency. A new-generation measurement framework, management system, operating mechanism, and ecosystem for the digital RMB will officially come into effect on January 1, 2026.
Under the new institutional arrangements, the digital RMB held by customers in commercial bank wallets will constitute account-based liabilities of commercial banks, marking the transition of the digital RMB from a cash-based 1.0 version to a deposit-currency-based 2.0 version. Banking institutions will pay interest on the balances of real-name digital RMB wallets in accordance with self-regulatory agreements on deposit interest rate pricing; banks will be able to independently conduct asset–liability management for digital RMB wallet balances; and deposit insurance will provide the same level of statutory security protection as for traditional deposits. Source
Meta acquires Manus
On December 29, Meta announced the acquisition of AI startup Manus. Since releasing its general-purpose AI agent Manus earlier this year, the company has processed nearly 147 trillion tokens and created over 80 million virtual computers. Following the acquisition, some Manus team members will join Meta, while Manus will continue to operate as an independent company based in Singapore, and its services will remain available for separate purchase. Source
GOG co-founder acquires the GOG platform
On December 29, GOG and CD PROJEKT co-founder Michal Kiciński fully acquired the GOG platform from CD PROJEKT. GOG is a game distribution platform known for its DRM-free philosophy, founded in 2007 by Marcin Iwiński and Michal Kiciński and officially launched in 2008. GOG will continue its partnership with CD PROJEKT, and CD PROJEKT RED titles will remain available on GOG. Michal Kiciński stated that he hopes to preserve GOG’s original vision—no forced bundling, no mandatory platform lock-in—so players can truly feel ownership of their games. CD PROJEKT will shift greater focus toward creating high-quality RPG titles. Source
More than 20% of videos recommended by YouTube’s algorithm to new users are AI-generated junk
According to a report by The Guardian on December 27, video-editing company Kapwing analyzed the top 100 YouTube channels across various countries—around 15,000 channels in total—and found that 278 of them publish only AI-generated junk content (“AI slop”). These channels have collectively amassed 63 billion views, 221 million subscribers, and generate an estimated $117 million in annual revenue. The study also tested recommendation feeds using brand-new accounts and found that among the first 500 videos recommended by YouTube, 104 were AI junk—about one-third of which were low-quality “brainrot” content. Source
ACCA cancels online exams to combat cheating with AI tools
According to the Financial Times, the Association of Chartered Certified Accountants (ACCA) announced that starting in March, online exams will be canceled. Except in special circumstances, candidates will be required to take assessments in person. ACCA introduced online proctoring during the COVID-19 pandemic to accommodate candidates with special needs, but with the rapid advancement of AI tools, cheating methods have increasingly outpaced ACCA’s ability to monitor and control them, ultimately leading to this decision. In recent years, accounting industries in multiple countries have already seen cheating scandals. The Financial Times also learned through interviews that some candidates have indeed photographed exam questions and sent them to AI chatbots to cheat during exams. Source
Fujifilm to begin shipping 40 TB magnetic tapes next January
Fujifilm has announced that it will begin selling the FUJIFILM LTO Ultrium 10 (40TB) data tape—LTO-10 (40TB)—starting in January 2026. The storage medium can hold 40 TB of uncompressed data, with a maximum capacity of up to 100 TB when compressed. Compared with the previous-generation LTO-10 (30TB), the recommended operating temperature range of LTO-10 (40TB) has been expanded to 15°C–35°C, and it can withstand up to 80% humidity at temperatures between 15°C and 25°C. According to Fujifilm, sales of magnetic tape as a storage medium have grown by around 10% annually since 2020. Source
LG releases UltraGear evo monitors
On December 26, LG announced its new high-end gaming monitor lineup, UltraGear evo, with physical units set to be showcased at CES 2026. The lineup includes three models: the 39-inch 5K2K (5120×2160) OLED monitor 39GX950B, the 27-inch 5K MiniLED monitor 27GM950B, and the 52-inch 5K2K 240Hz monitor 52G930B. The 39-inch and 27-inch models feature exclusive functions such as on-monitor 5K AI upscaling, AI-based scene and audio optimization. The 27-inch model is equipped with 2,304 local dimming zones, designed to minimize haloing effects commonly seen on high-resolution MiniLED displays. Source
Rumors You Can Just Glance At
On December 29, Chery responded to Yicai and denied rumors of a partnership with Dreame to launch the Jetour Zongheng G700 in the first quarter of 2026. Source
Samsung published a post announcing plans to integrate Google Photos into its Samsung AI TV lineup, allowing users to view their photos directly on the TV. Source
Lenovo released an update for the Legion Go handheld, version 1.3.4.9, enabling the device to gain the Xbox full-screen experience feature that the ROG Ally supported at launch. Source
SoftBank announced on December 29 that it will acquire data center investment firm DigitalBridge for $4 billion. Source
Draft rules propose requiring AI chat services to issue timed exit reminders and intervene promptly in cases of addiction
Xiaohongshu responds to a public “call-out” from the Lijiang Old Town Culture and Tourism Bureau
Cyberspace Administration issues regulations to standardize the behavior of online influencer accounts
Honor releases the WIN series gaming smartphones
Plaintiff presents forged evidence bearing Doubao AI watermarks, receives a judicial reprimand
Beijing arbitration case clarifies that dismissal due to a role being replaced by AI constitutes unlawful termination
Rumors You Can Just Glance At
Draft rules propose requiring AI chat services to issue timed exit reminders and intervene promptly in cases of addiction
On December 27, the Cyberspace Administration of China released the Interim Measures for the Management of Anthropomorphic Interactive AI Services (Draft for Public Comment), soliciting public feedback. The draft defines “anthropomorphic interactive services” as products or services that use AI technologies to simulate human personality traits, thinking patterns, and communication styles, and engage in emotional interaction with humans through text, images, audio, video, and other forms.
Beyond basic content compliance, the draft proposes that anthropomorphic interactive services must not provide false promises that seriously affect user behavior or services that harm social relationships; must not harm users’ physical or mental health; and must not induce users to make unreasonable decisions through algorithmic manipulation, misleading information, or emotional traps. Service providers are required to have safety capabilities such as mental health protection, emotional boundary guidance, and dependency risk warnings, and must not take replacing social interaction, controlling users’ psychology, or inducing addiction and dependence as design goals.
The draft also proposes introducing a number of intervention mechanisms. For example, while protecting users’ personal privacy, providers should assess users’ emotional states and their level of dependence on products and services, and take necessary measures to intervene when extreme emotions or addiction are identified. When users explicitly express intentions to commit suicide, self-harm, or other extreme actions, the conversation must be taken over by human operators, and timely measures should be taken to contact users’ guardians or emergency contacts (required to be provided during registration for minors and older adults). In addition, if a user has been using the service continuously for more than two hours, dynamic reminders—such as pop-up notifications—should be displayed to prompt a pause; providers must not obstruct users from actively exiting the service. Providers should also prominently inform users that they are interacting with AI rather than a natural person.
The draft further brings training data under regulatory oversight. Providers should strengthen the management of training data, ensure that data sources are lawful and traceable, take necessary measures to safeguard data security, and prevent data leakage risks. Unless otherwise stipulated by laws or administrative regulations, or with separate user consent, providers must not use user interaction data or users’ sensitive personal information for model training.
Since the beginning of this year, international media have repeatedly reported on incidents linked to AI chat services. The U.S. Federal Trade Commission is investigating chatbot products from major AI companies, and some states have begun to legislate oversight. For example, in October, the Governor of California signed a series of restrictive bills targeting AI applications, aimed at strengthening protections for minors. These measures require AI products to verify users’ ages, remind users every three hours that they are interacting with AI rather than a human, and promptly intervene in cases involving suicide or self-harm.
Xiaohongshu responds to a public “call-out” from the Lijiang Old Town Culture and Tourism Bureau
According to a report by Observer Network, the Culture and Tourism Bureau of Lijiang’s Old Town District in Yunnan recently issued a public letter accusing the Xiaohongshu platform of failing to adequately fulfill its responsibilities in information oversight. The bureau claimed this had led to a large number of consumers using unsubstantiated “avoid-at-all-costs” posts to threaten wedding photography businesses into issuing refunds.
In response, on December 24 Xiaohongshu customer service stated that the platform provides public reporting channels and will handle confirmed violations in a timely manner. People familiar with the platform said that preliminary reviews have not found evidence of consumers fabricating experiences or engaging in other violations. The Old Town District Culture and Tourism Bureau later deleted the letter. However, the Lijiang Old Town Travel Photography Industry Association said it has refused to continue negotiations with Xiaohongshu and is currently commissioning lawyers to collect evidence and prepare a collective public-interest lawsuit.
Several local travel photography business owners told the media that some consumers, after signing off on services and receiving their final photos, subsequently post negative reviews on Xiaohongshu to extort full refunds. In some cases, social groups have even emerged that coach members on how to obtain free services through complaints. Merchants said that even when they submit signed satisfaction agreements or certificates showing no complaints filed with regulators, their appeals often fail because the platform’s system deems_toggle “insufficient evidence.” As a result, order volumes at some studios have dropped sharply, and some sales teams have even resigned en masse. According to the industry association, as of December 2025, direct economic losses caused by false “avoid-at-all-costs” posts have exceeded RMB 1 million, with indirect order losses reaching more than RMB 5 million.
Public opinion online has been divided. Some users believe that certain “avoid-at-all-costs” posts have deteriorated in nature and have expressed concern about Xiaohongshu’s overall content environment. Another perspective shifts the focus to the travel photography businesses and the industry itself, arguing that the key to avoiding such posts lies in improving service quality.
Industry experts note that social platforms such as Xiaohongshu have effectively become part of the infrastructure for tourism services. Meanwhile, structural issues within the travel photography industry—such as cutthroat low-price competition, hidden fees, and non-standardized services—objectively increase the difficulty for platforms to verify the authenticity of content. Experts suggest that platforms should consider establishing collective appeal and communication mechanisms tailored to regional industries, while industry associations should help optimize the environment for public opinion oversight through standardization efforts.
Cyberspace Administration issues regulations to standardize the behavior of online influencer accounts
On December 26, the Cyberspace Administration of China (CAC) released the Notice on Regulating the Management of Online Influencer Account Conduct, establishing a negative list for online influencer account behavior and defining clear boundaries for such conduct.
According to the notice, the negative list of prohibited behaviors for online influencer accounts includes: (1) spreading vulgar content; (2) promoting unhealthy value orientations; (3) creating “ugliness-as-spectacle” or otherwise harmful personas; (4) disseminating false information; (5) distorting or misinterpreting policies and public events; (6) inciting group antagonism; (7) doxxing or publicly exposing individuals at will; (8) organizing offline fights or online flame wars; (9) soliciting negative leads or accusations; (10) calling on fans to gather or mobilize; (11) engaging in coercive or extortionary practices for personal gain; (12) conducting operations without required qualifications; and (13) covertly engaging in illegal or gray-market activities.
The notice requires all websites and platforms to conscientiously implement relevant laws, regulations, and policies, strictly fulfill their primary responsibilities in accordance with the negative list, and further improve community rules and user agreements related to the management of online influencer accounts. Platforms are also instructed to strengthen, in accordance with the law and platform rules, the management of content publishing, live-stream interactions, topic creation, and other behaviors by online influencer accounts, guiding operators to use their influence responsibly and to standardize online speech and conduct.
Honor releases the WIN series gaming smartphones
On December 26, Honor launched the WIN series smartphones in Chengdu, introducing two models—Honor WIN and Honor WIN RT—with starting prices of RMB 3,999 and RMB 2,699 respectively. The WIN series is a brand upgrade of the previous GT lineup and is positioned squarely in the professional gaming phone market.
In terms of performance, the entire Honor WIN lineup is powered by Qualcomm’s flagship Snapdragon platforms. The Honor WIN features the fifth-generation Snapdragon 8 Elite chipset, paired with LPDDR5X memory and UFS 4.1 storage. To improve endurance, the WIN series raises battery capacity to 10,000mAh for the first time, supporting 100W wired fast charging and 80W wireless fast charging (standard model only). The new phones also support bypass charging, allowing the charger to power the motherboard directly to reduce heat buildup while gaming and charging simultaneously.
The Honor WIN series introduces the “Dongfeng Turbo” active cooling system, which uses an ultra-compact fan and a direct-drive high-efficiency cooling air duct. Official figures claim a 30% improvement in cooling efficiency, with fan noise as low as 25 dB. On the display front, the phones are equipped with a 185Hz ultra-high-refresh-rate esports screen, support 5,920Hz high-frequency PWM dimming, and are optimized for ultra-frame-rate modes in multiple mainstream games.
The Honor WIN series also features dedicated esports antennas to ensure low-latency performance in weak network conditions. Additional features include AI-assisted control enhancements and anti-mis-touch functions. At the launch event, Honor announced a strategic partnership with Delta Force, with the WIN series designated as the official device for its professional league. Honor stated that it will further build out a gaming ecosystem around the WIN series, including future products such as tablets.
Plaintiff presents forged evidence bearing Doubao AI watermarks, receives a judicial reprimand
Recently, the Civil Division II of the Dawu County Court in Xiaogan, Hubei Province, identified a plaintiff’s attempt to fabricate evidence using AI technology during the trial of a housing lease contract dispute, and issued a formal reprimand in accordance with the law.
In May 2024, Li signed a housing lease contract with Xiong, agreeing on the lease term and rent, and specifying that the rent for the latter half of the term must be paid by March 2025. After the lease expired, Li sued Xiong for failing to pay the remaining rent as well as water and electricity fees, appointing his daughter Dong as his litigation agent.
During the hearing, Li was unable to provide valid proof that Xiong owed water and electricity charges. Dong stated in court that Xiong was the first tenant of the property and that all utility costs were incurred by him, and promised to submit photos of the water and electricity meters from before and after the lease period as supporting evidence after the hearing. However, the photos Dong submitted clearly bore a “Generated by Doubao AI” watermark, which immediately raised the judge’s suspicions. Further examination revealed inconsistencies in Dong’s statements: she initially claimed that the meters were used independently, but later admitted under questioning that two households shared the same meters. Faced with the judge’s inquiries, Dong was unable to justify her claims and ultimately admitted to fabricating the evidence, subsequently submitting the genuine photos to the court.
The presiding judge gave Dong a serious lesson in the rule of law, pointing out that using AI-generated images as litigation evidence constitutes the fabrication of key evidence and is suspected of disrupting judicial order. Taking into account that Dong voluntarily confessed during the investigation and promptly corrected her mistake, the court followed a principle of combining punishment with education, opting to handle the matter by way of a reprimand and refusing to admit the fabricated evidence.
Internationally, the use of AI-generated false materials in litigation has also become increasingly common. A database established by French lawyer Damien Charlotin has collected more than 600 cases worldwide. When such errors are discovered, many lawyers attempt to deflect responsibility with various excuses, such as claiming they did not know they were using AI, did not realize AI could hallucinate, alleging that hackers remotely altered the files, or even saying it was too inconvenient to switch windows on a laptop so they used AI. Some lawyers have even tried to shift the blame to interns or clients.
Beijing arbitration case clarifies that dismissal due to a role being replaced by AI constitutes unlawful termination
On December 26, the Beijing Municipal Human Resources and Social Security Bureau released its 2025 annual collection of representative labor and personnel dispute arbitration cases. Among them, an arbitration case arising from AI replacing a job position explicitly clarified that “AI replacing a position does not equal lawful dismissal.”
According to the case details, Liu had worked for many years at a technology company, responsible for traditional manual map data collection. In early 2024, the company decided to fully shift to AI-driven automated data collection, abolishing the department and corresponding positions where Liu worked. At the end of 2024, the company terminated Liu’s labor contract on the grounds that “the objective circumstances on which the labor contract was based have undergone a material change, making the contract impossible to continue performing.” Liu believed the termination was unlawful and therefore applied for arbitration.
In its analysis, the arbitration committee pointed out that the company’s introduction of AI technology was a proactive technological upgrade undertaken to adapt to market competition. Although such changes may lead to adjustments in job structures, they do not meet the criteria of “objective circumstances,” which require characteristics of irresistibility and unpredictability. Terminating a labor contract on the grounds that a position has been replaced by AI essentially shifts the normal risks of technological iteration onto the employee. The arbitration committee thus determined that the company’s action constituted unlawful termination.
The arbitration committee further noted that, in the context of rapid technological development, employers should give priority to properly accommodating affected employees through measures such as negotiating changes to labor contracts, providing skills training, and arranging internal job transfers. If termination of a labor contract is indeed necessary, employers must strictly comply with relevant regulations and avoid mechanically applying “material changes in objective circumstances” as a justification for dismissal.
Rumors You Can Just Glance At
According to the November 2025 Domestic Mobile Phone Market Operation Analysis Reportreleased by the China Academy of Information and Communications Technology (CAICT), domestic brands shipped 23.228 million units in November, down 12.6% year over year, accounting for 77.7% of total shipments. Meanwhile, shipments of foreign-brand phones reached 6.93 million units, up 128.4% year over year. This surge is likely related to adjustments by manufacturers such as Apple in promotions, channel strategies, or new product release cycles.
Weibo user “定焦数码” claimed that “a new iteration of the iPhone Air is confirmed to launch and will appear at the fall event. In addition, the iPhone 17e has already entered mass production and will be seen at the spring event.” This differs from earlier reporting by The Information, which stated that due to lukewarm market performance of the first-generation iPhone Air, Apple had informed its supply chain to remove the second-generation product from the 2026 roadmap, possibly delaying it until 2027.
X user Kosutami recently shared a set of photos said to be prototypes of the first-generation AirPods, showing two bright color options Apple once experimented with: pink and yellow. The prototypes were described as using an “iPhone 5C color scheme.” Although these colorways never made it into mass production, the level of finish on the prototypes suggests that Apple seriously considered breaking away from its single-white design tradition during the early development stage.
FCC bans all foreign drones from entering the U.S. market
Paramount steps up its bid for Warner Bros.
DingTalk releases AI DingTalk 1.1 “Mulan”
007: First Light release delayed
Rumors You Can Just Glance At
Samsung Unveils 2026 Odyssey Series Monitors
On December 24, Samsung announced the launch of five 2026 Odyssey series gaming monitors, including the Odyssey G6, Odyssey 3D, and Odyssey G8.
Among them, the 32-inch, 6K-resolution Odyssey 3D (model G90XH) supports glasses-free 3D and features real-time eye tracking, adjusting visual depth and angles based on the viewer’s eye position. It offers dual refresh-rate modes of 165Hz and 330Hz, with a 1ms GtG response time. The first batch of games optimized for its glasses-free 3D experience includes The First Berserker: Khazan, Stellar Blade, and Lies of P: Overture.
Odyssey 3D
The 27-inch Odyssey G6 (model G60H) supports dual refresh-rate modes, offering QHD resolution at 600Hz and HD resolution at 1040Hz. The 32-inch Odyssey G8 (model G80HS) operates in dual modes of 6K resolution at 165Hz and 3K resolution at 330Hz. The 27-inch Odyssey G8 (model G80H) supports dual modes of 5K resolution at 180Hz and QHD resolution at 360Hz.
The 32-inch Odyssey OLED G8 (model G80SH) features a 4K-resolution QD-OLED panel with a 240Hz refresh rate and 300 nits of brightness. It carries VESA DisplayHDR™ True Black 500 certification and, via the DP 2.1 (UHBR20) standard, supports video transmission bandwidths of up to 80Gbps. All models are compatible with both AMD FreeSync Premium and NVIDIA G-Sync, and will be showcased at CES 2026 in Las Vegas in January 2026. Source
Spotify bans accounts linked to Anna’s Archive
On December 22, Spotify confirmed that it has disabled user accounts associated with the piracy organization Anna’s Archive. The group claimed over the weekend that it had scraped approximately 86 million audio files and metadata for 256 million tracks from Spotify, stating that the data represents more than 99.6% of Spotify’s listening activity and describing the action as the creation of an “open music archive.” Source
FCC bans all foreign drones from entering the U.S. market
On Monday, the U.S. Federal Communications Commission (FCC) added all foreign-manufactured drones and key components to its “Covered List” of untrusted suppliers, deeming these unmanned aircraft systems to pose an “unacceptable risk to U.S. national security.” The move effectively blocks drone products from non-U.S. manufacturers—including DJI—from entering the U.S. market.
The measure took effect immediately on December 22, 2025, one day ahead of the deadline previously set by Congress for a national security determination on Chinese-made drones. After the ban came into force, new drone models and related components on the list can no longer obtain the FCC equipment authorization required for import and sale. Drone models that were already imported, authorized, and sold are not affected and may continue to be used. In a statement, DJI said that “the administration has not disclosed the information on which it based its decision.” Source
On December 23, a spokesperson for China’s Ministry of Commerce said the country firmly opposes the move, arguing that the U.S. is overstretching the concept of national security and using state power to suppress foreign companies, including Chinese enterprises—calling it a典型 example of market distortion and unilateral bullying. The spokesperson urged the U.S. to stop its erroneous practices and immediately withdraw the measures. Source
Paramount steps up its bid for Warner Bros.
After Warner Bros. Discovery announced a deal with Netflix and rejected a hostile takeover bid from Paramount, Paramount has shifted to making a direct offer to shareholders in an effort to further optimize its proposal and push the transaction forward.
Paramount, led by David Ellison, said that his father—Oracle founder and billionaire Larry Ellison—will provide an irrevocable personal guarantee valued at $40.4 billion. Paramount stated that its revised proposal offers Warner Bros. Discovery greater flexibility in debt refinancing arrangements, representations, and interim operating covenants. To demonstrate the Ellison family’s ability to fund the $40.4 billion portion of the all-cash $108 billion acquisition offer, the new proposal also disclosed records showing that the Ellison family trust holds 1.16 billion shares of Oracle stock.
Paramount also announced that if the deal is blocked during regulatory review, the breakup fee it would pay to Warner Bros. Discovery would be increased from the previous $5 billion to $5.8 billion, matching the level offered by Netflix. Source
DingTalk releases AI DingTalk 1.1 “Mulan”
On December 23, DingTalk held the AI DingTalk 1.1 product launch and ecosystem conference in Hangzhou, announcing its upgrade from a traditional mobile internet application to an AI-native operating system (Agent OS). At the event, DingTalk unveiled multiple new products, including DingTalk Real, a new terminal designed for enterprise agents that offers real-time data access, permission-controlled execution, and process monitoring—providing a trusted runtime environment for enterprise-grade agents. It also introduced Enterprise Agent OS and the agent orchestration platform “Wukong,” which can coordinate multimodal models, enterprise systems, and various agents to enable cross-business automated collaboration.
In addition, DingTalk rolled out a range of industry-specific intelligent agents such as AI Printing, AI Recruitment, and AI Travel, and showcased real-world applications including order recognition and quality inspection in manufacturing. AI Sheets, AI Meeting Notes, and the collaborative translation tool DingTalk A1 also received multimodal upgrades. DingTalk further announced plans to launch a dual-version strategy—separate China and overseas editions of DingTalk—to meet global business needs and strengthen compliance capabilities. Source
007: First Light release delayed
IO Interactive has announced that its upcoming title 007: First Light has been delayed to May 27, 2026. The game was originally scheduled for release in March 2026. IO Interactive said that while the game is already highly playable, the team wants to use the additional two months for final polishing and optimization, and promised to share more information in early 2026.
007: First Light is the first game based on the James Bond IP in nearly a decade. Developed by the studio behind the Hitman series, it focuses on the origin story of James Bond before he earns the 007 designation and becomes a legendary agent. Source
Rumors You Can Just Glance At
On Tuesday, the U.S. Department of Justice released nearly 30,000 pages of documents related to Jeffrey Epstein, including an email from a prosecutor that reveals former U.S. President Donald Trump flew on Epstein’s private jet eight times in the 1990s—contradicting Trump’s claim on social media in 2024 that he had “never flown on Epstein’s plane.”
According to three sources familiar with the matter, NVIDIA has informed Chinese customers that it plans to begin shipping its H200 AI chips in mid-February 2026, ahead of the Lunar New Year holiday. Separately, MLex reports that Alibaba is also considering purchasing between 40,000 and 50,000 MI308 AI chips from AMD. The MI308 is designed specifically for the Chinese market, aiming to comply with U.S. export regulations while still supporting large-scale AI training and inference workloads.
Marvel Studios officially released the first trailer for Avengers: Doomsday on December 23, confirming that Chris Evans will return as Steve Rogers. Back in January, Evans had said in an interview that he had happily bid farewell to Marvel Studios and dismissed rumors of a return.
Huawei hosts nova 15 series and all-scenario new product launch
NVIDIA begins sales of the RTX PRO 5000 72GB Blackwell graphics card
TCL launches the Note A1 tablet
EA mobile game Real Racing 3 to shut down on March 19, 2026
NetEase Games’ Top Chase official servers announce shutdown
Porsche China confirms it will shut down all self-built charging stations
Rumors You Can Just Glance At
Huawei hosts nova 15 series and all-scenario new product launch
On December 22, Huawei held the nova 15 Series and All-Scenario New Product Launch, unveiling a range of new products including the nova 15 series, HUAWEI MatePad 11.5, the HUAWEI WATCH 10th Anniversary Edition, and HUAWEI HarmonyOS Smart Home.
HUAWEI nova 15 Ultra features a 6.84-inch display and is powered by the Kirin 9010S processor. The device is 6.8 mm thick and packs a 6,500 mAh battery, supporting 100 W Huawei wired SuperCharge and 50 W Huawei wireless SuperCharge. It supports Tiantong satellite communication and BeiDou satellite image messaging, and is rated IP68 & IP69 for dust and water resistance. On the rear, it is equipped with a variable-aperture OIS main camera, a large-aperture periscope telephoto camera, and an ultra-wide macro camera—all using 50 MP RYYB sensors. The front camera is a 50 MP F2.0 ultra-light-gathering portrait camera. In addition, both the front and rear feature a 1.5 MP multispectral Red Maple original-color sensor, marking the first time a Red Maple sensor has been introduced on the front camera. The back cover uses a brocade fiber finish and comes in Vibrant Green, Versatile Purple, Zero White, and Phantom Night Black. Pricing starts at RMB 4,199.
HUAWEI nova 15 Pro also comes with a 6.84-inch display and the Kirin 9010S processor, paired with a 6,500 mAh battery and 100 W Huawei wired SuperCharge. It supports BeiDou satellite image messaging and carries an IP65 dust- and water-resistance rating. Both the front and rear cameras include Red Maple sensors. The rear camera setup consists of a 50 MP RYYB OIS main camera, a 12 MP RYYB OIS telephoto camera, and a 13 MP RYYB ultra-wide macro camera, while the front camera is a 50 MP F2.0 portrait camera. Color options match the Ultra model, with a starting price of RMB 3,499.
HUAWEI nova 15 is equipped with a 6.7-inch display and the Kirin 8020 processor, along with a 6,000 mAh battery. It supports 100 W wired SuperCharge, BeiDou satellite image messaging, and IP65 dust and water resistance. The rear camera system includes a 50 MP F1.9 main camera, a 12 MP RYYB OIS telephoto camera, and a Red Maple sensor, while the front camera is a 50 MP F2.4 portrait camera. Color options are the same as the nova 15 Pro, with prices starting at RMB 2,699. The nova 15 series officially goes on sale on December 25.
HUAWEI MatePad 11.5 (2026) features an 11.5-inch display. The standard version is powered by the Kirin T82B processor, while the PaperMatte Edition uses the Kirin T82 processor. It houses a 10,100 mAh battery. The PaperMatte Edition’s eye-care Cloud Clear Soft Light Display introduces a new nano magnetron optical coating technology, reducing screen reflectivity by 60% and eliminating 99% of ambient light interference, while also incorporating circularly polarized light technology. Available colors include Feather Sand Purple, Island Blue, Frost Silver, and Deep Space Gray. Pricing starts at RMB 1,799, with sales beginning on December 25.
The HUAWEI WATCH 10th Anniversary Edition is largely consistent with the HUAWEI WATCH 5. It features an exclusive colorway blending Celestial Blue and Polar White, and is available in 42 mm and 46 mm sizes. The watch is crafted from aerospace-grade titanium alloy and 904L steel, with “10 YEARS” engraved on the crown and strap. The HUAWEI WATCH 10th Anniversary Edition goes on sale on December 25, starting at RMB 2,799. Meanwhile, the HUAWEI WATCH GT 6 adds a new 41 mm Ice Snow Blue color option, launching on January 1, 2026, priced at RMB 1,488.
On the HUAWEI HarmonyOS Smart Home front, the Xiaoyi Assistant has been upgraded, and the new HUAWEI HarmonyOS Smart Home Hub X2 Pro has been introduced. New product lines include the Smart MINI Pro Sun–Moon–Star Diamond series, the Smart Switch Mondrian Moonlight series, the Oslo Mother-of-Pearl series, and the Mondrian Kintsugi series. Huawei also launched three tiers of pre-installed solutions—Standard, Professional, and Premium—along with three tiers of 24-hour rapid smart retrofitting solutions, as well as an entry-level smart installation package. Source
NVIDIA begins sales of the RTX PRO 5000 72GB Blackwell graphics card
On December 19, NVIDIA announced the official launch of the RTX PRO 5000 72GB Blackwell graphics card. Compared with the initially released RTX PRO 5000 Blackwell featuring 48GB of VRAM, the new model increases memory capacity by 50%. NVIDIA said the 72GB version supports local training, fine-tuning, and prototyping of models with larger parameter sizes, giving AI developers greater flexibility to scale their systems according to budget and project requirements. Aside from memory capacity, the RTX PRO 5000 72GB Blackwell remains unchanged from the original version: it is still based on the GB202 GPU, with 14,080 CUDA cores (110 SMs), 2,064 TOPS of AI performance, a 300W power draw, and 1,344 GB/s of memory bandwidth. The only difference lies in the memory configuration—the original RTX PRO 5000 Blackwell uses 24 × 16Gb GDDR7 chips, while the new version upgrades to 24 × 24Gb GDDR7 chips. Source
TCL launches the Note A1 tablet
TCL has launched the Note A1 tablet in overseas markets. It features an 11.5-inch TCL signature NxtPaper paper-like display with color support. The Note A1 weighs 500 g, measures 5.5 mm thick, and comes equipped with an eight-microphone array. The display includes anti-glare, anti-reflection, and anti-fingerprint treatments, offering a paper-like reading and writing experience. The tablet is positioned for productivity use, with its note-taking system providing AI-assisted templates, voice transcription, real-time translation, and AI-powered summaries. The Note A1 is set to launch on Kickstarter soon with a crowdfunding price of $419. Source
EA mobile game Real Racing 3 to shut down on March 19, 2026
On December 19, EA announced that its mobile game Real Racing 3 will be shut down on March 19, 2026. The game has been officially removed from major app stores as of today, but players who have already downloaded it will still be able to continue playing until March 19, 2026. In-game purchases have been disabled, meaning players can no longer use real money to buy in-game currency or item packs; however, any unspent in-game currency already owned by players can still be used. Before the shutdown, the developers will release one final update, granting all players an Audi S1 e-tron quattro, a 2023 Rimac Nevera, and 1,000 gold as a “thank-you gift for player support.” Players who already own both vehicles will instead receive additional gold. Source
NetEase Games’ Top Chase official servers announce shutdown
On December 17, Top Chase released an announcement regarding the shutdown of its NetEase (official) version. Due to adjustments in development and operation strategy, the game will cease operations at 10:00 on February 26, 2026. Starting from 10:00 on December 17, 2025, download access across all platforms will be closed, meaning players will no longer be able to download the game, and in-game purchases as well as new user registrations will be disabled. At 10:00 on February 26, 2026, the game’s servers will be shut down entirely, and the official NetEase website for the game will also be taken offline and become inaccessible. From the date of the shutdown announcement until 10:00 on February 26, 2026, any unused “Top Coins” remaining in existing players’ accounts can continue to be used. Source
Porsche China confirms it will shut down all self-built charging stations
According to a December 22 report by Yicai, Porsche China has confirmed that its self-built charging network will gradually cease operations starting March 1, 2026, involving a total of around 200 charging stations. Porsche China stated that from March 1, 2026, it will orderly dismantle its Porsche Privileged Charging service facilities, after which it will shift toward deeper cooperation with leading charging network operators in the industry. This adjustment applies only to Porsche’s privileged charging scenarios; other charging options will continue to operate normally. These include charging stations installed at Porsche Centers (dealerships), Porsche Destination Charging stations, and third-party brand chargers integrated into the Porsche Charging Map, all of which will remain available. Source
Rumors You Can Just Glance At
NetEase’s Eggy Party announced on December 22 that, due to adjustments in its cooperative operations strategy with Xiaomi, the Xiaomi-channel version of the mobile game will cease operations on the Xiaomi platform at 15:00 on February 23, 2026. A character asset recovery service has been launched simultaneously. From 10:00 on December 22, 2025, downloads on the Xiaomi platform will be closed, and players will no longer be able to download the game; in-game purchases and new user registrations will also be suspended. At 15:00 on February 23, 2026, operations on the Xiaomi platform will officially end, and players will no longer be able to log in via Xiaomi channels. Source
According to internal notices originating from GameStop employees, Nintendo will no longer restock the Switch 2 Mario Kart World bundle. The bundle’s stock-keeping unit (SKU) has reached the end of its lifecycle and will not be produced again. The bundle is still currently available for purchase, and staff are advised to actively recommend it to customers. Compared with buying the console and the game separately, the bundle saves consumers an additional $29.99 and offers excellent value. Future restocks of Nintendo Switch 2 products will consist only of the base console. Source
On the evening of December 22, sexually explicit content appeared in multiple livestreams on the Kuaishou platform. Kuaishou responded that around 22:00 that night, the platform was attacked by gray- and black-market actors. Repairs are underway, and the incident has been reported to relevant authorities and the police. Kuaishou subsequently shut down its livestream section and has since fully restored normal operations. Source
Bloomberg reports that Baidu will partner with Uber and Lyft to conduct autonomous ride-hailing tests in the United Kingdom. Source
According to Reuters, sources familiar with the matter revealed that NVIDIA expects to ship H200 chips to China in mid-February, ahead of the Lunar New Year holiday, though the actual situation may change depending on government decisions and other factors. Source
The HTC Weather app ceased operations on December 18. The existing app and widgets will no longer receive updates, and users will need to switch to alternative products. Source
After pledging in October not to use generative AI in finished games, Battlefield 6 was found by players to be highly suspected of using generative AI to create decorative items in paid content packs, with clear errors visible in the depicted weapon designs. Source
Baidu Mind Map announces the specific shutdown date
Leica to support the Capture One tethered workflow
Let’s Encrypt introduces a Generation Y certificate hierarchy
FIFA to jointly launch a new game with Netflix
Xiaomi releases the MiMo-V2-Flash model
On December 16, Xiaomi released the open-source MoE model Xiaomi MiMo-V2-Flash. The model has a total of 309B parameters, with 15B active parameters, and is designed specifically for agentic AI with a strong focus on speed.
According to Xiaomi, MiMo-V2-Flash ranks in the global Top 2 among open-source models across multiple agent benchmarks. Its coding capabilities surpass those of all other open-source models and are on par with the flagship closed-source model Claude 4.5 Sonnet, while its inference cost is only 2.5% of that model’s and its generation speed is doubled.
The model adopts a hybrid architecture combining Global Attention and Sliding Window Attention (SWA) at a 1:5 ratio, with a window size of 128, a native context length of 32K, and extended training up to 256K.
Xiaomi also launched an online AI chat service, Xiaomi MiMo Studio (https://aistudio.xiaomimimo.com), where users can experience Xiaomi MiMo-V2-Flash. The service supports deep reasoning and web-connected search. Source
Adobe Firefly updates its video editing features
On December 17, Adobe rolled out an update to Adobe Firefly, introducing a new video editor that supports precise, text-prompt–based editing. The update also brings in multiple third-party models for image and video generation, including Black Forest Labs’ FLUX.2 and Topaz Labs’ Astra.
With the new editor, users can modify video elements, colors, and camera angles using text prompts. A timeline view has also been added, making it easier to adjust frames, audio, and other video properties.
In addition, Topaz Labs’ Astra model can be used to upscale video resolution to 1080p or 4K. Black Forest Labs’ FLUX.2 image generation model is set to arrive in the app as well, alongside a newly launched collaborative canvas feature.
Adobe stated that the FLUX.2 model is available starting today across all Firefly apps, while Adobe Express users will gain access to the model beginning in January next year. Source
Baidu Mind Map announces the specific shutdown date
On December 16, Baidu Mind Map announced via an official notice that, due to product adjustments, the service will be officially discontinued on March 31, 2026. Baidu also reminded users to export and save important data locally in advance to avoid potential data loss. Source
Leica to support the Capture One tethered workflow
On December 11, Leica announced a partnership with Phase One to bring tethered shooting workflow support to Leica cameras and the Capture One photo editing software.
When a Leica camera is connected to a computer running Capture One, photos can be transferred directly, and the camera can be remotely controlled from the computer, allowing photographers to shoot and edit simultaneously. Since Capture One also has an iPad version, this workflow can be used in on-location shooting scenarios as well.
However, at present, Leica cameras do not support wireless tethered shooting. Only the SL3, SL3-S, M-EV1, M11-P, and Q3 models can display a live view feed while shooting. In addition, Phase One is offering a benefit to Leica users: all registered Leica members who own eligible camera models can receive a free three-month trial of Capture One Pro. Source
Let’s Encrypt introduces a Generation Y certificate hierarchy
On December 17, the free digital certificate provider Let’s Encrypt announced via its blog that it is transitioning from the X-generation root certificate system to the Y-generation certificate hierarchy. This change involves issuing two new root certificates (ROOT CAs) and six intermediate certificates. The new certificates will be cross-signed by the existing X-generation root certificates X1 and X2.
ACME profiles are currently undergoing transitional adjustments. By May 13, 2026, the default profile will switch to the new Y-generation certificate hierarchy. However, due to upcoming root program requirements, the new intermediate certificates do not include the TLS client authentication extended key usage. As a result, starting in February 2026, Let’s Encrypt will discontinue support for TLS client authentication. Users who encounter issues or need more time to migrate to the Y-generation certificates may continue using the tlsclient profile until May 2026, after which the new profile must be enabled.
In addition, beginning this week, some users may start seeing newly issued Y-generation certificates. This also marks the official rollout of Let’s Encrypt’s short-lived certificates, including support for issuing short-lived TLS certificates to IP addresses—meaning TLS certificates can now be issued without relying on domain names.
FIFA to jointly launch a new game with Netflix
On December 18, the International Federation of Association Football (FIFA) announced that it will collaborate with Netflix to launch a new FIFA football game. The game will be led in development by the Delphi Interactive team, with Netflix Games handling publishing, and will be closely themed around the 2026 World Cup. However, neither party disclosed concrete details about the game’s content or development progress, stating only that information related to the gameplay experience will be revealed in 2026. Source
Market regulator drafts compliance guidelines to curb “selling cars at a loss”
Motion-sensing game console Nex Playground gains popularity in the U.S.
Musk seeks evidence from Alipay in lawsuit accusing Apple of monopoly practices
OpenAI begins selling physical merchandise
Central authorities signal continuation of national subsidies next year, with policies to be optimized
Doubao mobile assistant clarifies it cannot capture screenshots of banking keyboards
Rumors You Can Just Glance At
Market regulator drafts compliance guidelines to curb “selling cars at a loss”
On December 12, China’s State Administration for Market Regulation (SAMR) released the Automobile Industry Price Conduct Compliance Guidelines (Draft for Public Comment) and opened it for public feedback. The document emphasizes that automobile manufacturers and dealers that “sell cars at a loss” through various means will face significant legal risks.
The Guidelines first detail pricing conduct requirements for automobile manufacturers, calling for: the establishment of end-to-end pricing management systems covering vehicle sales and financial services; clear and transparent rebate policies that respect dealers’ independent pricing rights; prohibitions on price collusion, below-cost sales aimed at excluding competitors, and price discrimination; and requirements that “paid unlock” features disclose free-use periods and fee standards to protect consumers’ right to be informed.
The Guidelines also specify pricing conduct requirements for automobile dealers, including: clear price marking and strict separation of vehicle prices from sales service fees; standardized promotions; bans on deceptive pricing, false reference prices, and failure to honor pricing commitments; encouragement for platforms to provide two-way alerts for conspicuously low prices; and strict prohibitions on charging without providing services, duplicate charges, and passing on improper fees.
In addition, the Guidelines encourage companies to establish internal compliance management systems covering price decision-making, contract management, internal oversight, and risk prevention, so as to prevent pricing violations at the source.
In response, automakers such as Changan Automobile, BYD, BAIC Group, and XPeng have successively stated their support and indicated they will actively comply with the Guidelines.
Since the beginning of this year, regulators have continued to roll out measures to curb “involution” in the auto industry. In March, a senior official at the National Development and Reform Commission criticized disorderly competition in the car market, noting that some companies were sacrificing profits to grab market share, and pledged efforts to rectify market chaos and regulate competition. In May, an official from the Ministry of Industry and Information Technology said oversight of involution-style competition would be intensified. In June, under regulatory guidance, automakers committed to shortening supplier payment terms to 60 days; in September, the China Association of Automobile Manufacturers further issued initiatives to standardize practices.
Motion-sensing game console Nex Playground gains popularity in the U.S.
According to The Wall Street Journal, during the 2025 U.S. holiday shopping season, a motion-sensing game console called Nex Playground unexpectedly emerged as a market “dark horse.” Launched by Silicon Valley startup Nex, Nex Playground topped Amazon’s Toys & Games rankings during Black Friday and sold out at brick-and-mortar retailers such as Walmart and Target. Data shows that its single-week sales surpassed Microsoft’s Xbox, trailing only Sony’s PS5 and Nintendo’s Switch 2, ranking third in overall U.S. game hardware sales.
Priced at $249 (approximately RMB 1,757), Nex Playground’s core appeal lies in completely abandoning traditional controllers in favor of capturing player movements via built-in cameras and AI-powered computer vision. Unlike conventional consoles, the product targets family and parent–child scenarios, encouraging kids to “get moving” in the living room rather than slumping on the couch—an approach that has resonated strongly with parents. In addition, Nex secured the IP licensing rights to Bluey, a children’s animated series with exceptionally high viewership on streaming platforms, which became a key driver behind the surge in sales.
Nex’s success stems from a high-risk business pivot. The company originally started by developing an AI basketball training app and once received investment from NBA star Steve Nash. After recognizing the market ceiling of a single sports-focused app, the team leveraged its core vision technology to first pivot into AR game development, and then crossed over into the supply-chain-intensive hardware sector, aiming to fill the gap left by the discontinuation of the Nintendo Wii in the motion-gaming market.
The commercial returns from this transformation have been striking. Two years ago, the device sold only 5,000 units; this year, sales during Black Friday and Cyber Monday surpassed 300,000 units, with full-year sales projected to reach 600,000. Company revenue is expected to grow from roughly $3 million annually to $150 million, with profitability anticipated for the first time.
Musk seeks evidence from Alipay in lawsuit accusing Apple of monopoly practices
According to 9to5Mac, newly disclosed court filings show that in xAI’s antitrust lawsuit against Apple and OpenAI, Elon Musk’s company sought documentary evidence from foreign tech firms including China’s Alipay and South Korea’s Kakao. The aim is to argue that Apple preserves its iPhone hardware monopoly and high pricing by restricting the growth of “super apps.”
In the case, xAI alleges that Apple not only entered into exclusive agreements with OpenAI and suppressed the visibility of competitors such as Grok in the App Store, but also used ecosystem rules to block “super apps” that integrate instant messaging, payments, transportation, and e-commerce. Musk’s team contends that such apps reduce users’ dependence on a specific operating system, making it easier for consumers to switch from iPhones to other brands, and are therefore deliberately constrained by Apple.
Under evidence-gathering requests sent to judicial authorities in China and South Korea pursuant to the 1970 Hague Evidence Convention, xAI asked Alipay and KakaoTalk to provide their App Store ranking histories, revenue data, and internal strategic assessments on “how super apps affect users’ willingness to switch smartphones.” Under the Hague Convention, judicial authorities in one contracting state may request evidence from the competent authority of another contracting state in civil or commercial matters. xAI is expected to submit similar requests to other leading Asian app developers, including WeChat and Grab.
Musk has long sought to transform the social platform X (formerly Twitter) into a Western-style “super app” akin to WeChat. While the lawsuit initially appeared to stem from a dispute over Grok’s App Store ranking, the expanding scope of evidence collection suggests the case’s core has clearly shifted toward Musk’s ambitions for an all-in-one app.
OpenAI begins selling physical merchandise
According to Business Insider, to mark its 10th anniversary, OpenAI has opened its official merchandise store, OpenAI Supply Co., to the public for the first time. Previously, the store was accessible only to internal employees. After OpenAI shared the store link on X, it quickly sparked a buying frenzy, with most popular sizes of hoodies and T-shirts already sold out.
The store currently lists 10 items available for purchase, largely themed around OpenAI’s technological vision and geek culture. For example, there is a set of Pokémon-style collectible trading cards featuring models such as Sora 2 and GPT-5, as well as several apparel designs incorporating elements of “artificial general intelligence” (AGI). Beyond the items for sale, the website also showcases a large archive of past merchandise, including hats printed with the “1-800-CHATGPT” phone number and retro designs featuring San Francisco city motifs.
Central authorities signal continuation of national subsidies next year, with policies to be optimized
According to Yicai, the Central Economic Work Conference held in Beijing from December 10 to 11 made it clear that next year China will “adhere to demand-driven growth and build a strong domestic market,” and will optimize the implementation of the “Two New” policies.
The so-called “Two New” policies refer to large-scale equipment upgrades and the trade-in program for consumer goods, the latter of which is commonly known as the “national subsidy.” The conference’s clarification that the “Two New” policies will be optimized in 2026 indicates that national subsidies will continue next year, though with adjustments to specific measures.
To boost consumption, China issued RMB 150 billion in ultra-long-term special government bonds in 2024 to support consumer goods trade-ins. Given the strong results that year, China doubled the amount in 2025, issuing RMB 300 billion in ultra-long-term special bonds for the same purpose. The 2025 national subsidy program also expanded on the 2024 scope, adding three categories of digital products—smartphones, tablets, and smartwatches/bands—as well as four categories of home appliances, including microwave ovens, water purifiers, dishwashers, and rice cookers.
Data from the Ministry of Commerce shows that from January to November this year, consumer goods trade-ins drove related product sales exceeding RMB 2.5 trillion, benefiting more than 360 million instances of consumers. Among them, over 11.2 million vehicles were traded in, more than 128.44 million home appliances were replaced, subsidies covered over 90.15 million purchases of phones and other digital products, more than 12.91 million electric bicycles were traded in, and over 120 million home renovation and kitchen/bathroom “refresh” items were upgraded.
Experts interviewed said that the national subsidy budget in 2026 may see a moderate increase over 2025 levels, with further optimization of funding allocation—potentially expanding into service consumption—to better leverage fiscal spending to stimulate consumption, promote industrial transformation and upgrading, and support economic growth.
Doubao mobile assistant clarifies it cannot capture screenshots of banking keyboards
On December 13, in response to recent online claims that the “Doubao Mobile Assistant” exploits special permissions to steal private information such as banking keyboard inputs, the Doubao team issued a statement clarifying that this interpretation is incorrect. The company said the assistant uses the system’s native screenshot APIs and strictly follows Android’s underlying security mechanisms, making it impossible to capture protected interfaces such as those used by banking apps.
The core of the controversy centers on the use of permissions such as READ_FRAME_BUFFER. Doubao explained that the assistant employs a “virtual screen” technology, running third-party apps within a virtualized environment. While this permission allows reading the graphics buffer for AI inference, on Android, once an app invokes the FLAG_SECURE interface (as is typically the case during sensitive steps like password entry), the system returns black-screen data at the graphics rendering layer for any screenshot or screen-recording request. As a result, even with screen-reading permissions, no actual content can be seen.
Regarding the CAPTURE_SECURE_VIDEO_OUTPUT permission, Doubao said its practical purpose is to ensure that users can visually view protected pages normally when operating in small-window modes such as the “Dynamic Island,” rather than seeing a completely black screen. This, however, does not change the page’s inherent screenshot-blocking properties.
Doubao added that the mobile assistant currently operates on a workflow of user command → screenshot upload to the cloud → model feedback. Because the multimodal large models required for interface analysis have massive parameter sizes and are constrained by current mobile chip performance, screenshots must be uploaded to the cloud for processing. The company emphasized that screenshots are taken only when explicitly triggered by user commands, and uploaded data is used solely for real-time visual understanding and reasoning, with no cloud storage after the task is completed.
The technical preview version of the “Doubao Mobile Assistant” was released on December 1 and preinstalled on the nubia M153 engineering prototype jointly developed by ByteDance and ZTE, which was sold in limited quantities. On December 3, after encountering risk-control restrictions that prevented normal use of WeChat, Doubao removed the assistant’s ability to operate WeChat. On December 5, Doubao announced plans to standardize and adjust certain AI phone-operation capabilities, including—but not limited to—score farming, incentive farming, and scenarios involving financial apps and games.
Rumors You Can Just Glance At
According to Macworld, a leaked internal build of iOS 26 reveals some of Apple’s future development plans. Among them, iOS 26.4—expected to be released in spring 2026—will include a revamped Siri integrated with Apple Intelligence and based on Google’s Gemini model, along with a redesigned Health app interface. The code also indicates Apple is developing a new verification system that checks device integrity before Apple ID sign-in, meaning devices that have been “jailbroken” or otherwise modified without authorization may be unable to access online services such as iCloud. In addition, the Apple TV app may add a “Sports” subscription, and the Freeform app is set to gain folder management features.
On the hardware side, AirPods Pro 3 will leverage the built-in U2 ultra-wideband chip to support “outdoor Precision Finding” within the Find My network. Looking further ahead, iOS 27 is expected to improve the Photos app’s “Featured” functionality and AirPods pairing mechanisms, while iOS 28 plans to add sleep-tracking metrics such as “time in bed” for Apple Watch. macOS 28 is also slated to receive the Health app.
Insta360 launches Insta360 GO Ultra mini time-lapse kit
Fairphone releases new Fairbuds XL modular headphones
Alibaba Tongyi Qianwen releases Qwen Code v0.3.0
JetBrains announces discontinuation of Fleet product line
State Administration for Market Regulation issues two mandatory standards for civilian drones
AMD launches new driver supporting FSR Redstone
On December 10, AMD announced the launch of a new graphics card driver supporting FSR Redstone, designed to reshape gaming graphics and performance using machine learning capabilities. FSR Redstone is a new ML real-time rendering technology, which AMD unveiled earlier this year. Its goal is to enhance lighting, reflections, and motion smoothness without sacrificing frame rates.
FSR Redstone includes three core features:
Radiance Caching: By predicting indirect lighting, it reduces ray-tracing computation, making overall scene lighting more cinematic.
Ray Regeneration: This feature regenerates ray-traced details, making reflections, shadows, and material edges sharper and more realistic.
ML Frame Generation: Using high-intensity gaming training models, it generates additional frames for smoother high-speed motion performance. Source
Compatibility status of FSR Redstone, image captured from AMD website
iFixit launches AI assistant FixBot
On December 9, repair expert team iFixit introduced FixBot, an AI-powered repair assistant designed to significantly lower the barrier to device repair through the use of artificial intelligence.
The assistant integrates visual schematics, professional repair guides, and expert-level troubleshooting techniques. To address the common issue of users “not having a free hand” during repairs, FixBot places special emphasis on hands-free guidance, offering step-by-step voice instructions for a truly interactive repair experience.
Unlike general-purpose AI models, FixBot’s intelligence is built on iFixit’s extensive vertical-domain database. Over more than 20 years, the team has constructed the internet’s largest repository of repair procedures, covering more than 72,000 products—from smartphones such as the iPhone to motorcycles and beyond.
iFixit has not yet announced subscription pricing, but to promote the service, all paid premium features are currently available to users for free. iPhone users can now download the app and try the service. Source
Insta360 launches Insta360 GO Ultra mini time-lapse kit
On December 9, Insta360 introduced the Insta360 GO Ultra mini time-lapse kit, featuring a multifunctional pre-recording charging base and a pre-recording neck-mounted battery holder. With a built-in 4800mAh battery, the kit is designed to make first-person POV shooting more convenient.
In terms of hardware, the camera is equipped with a 1/1.28-inch CMOS sensor and a 5nm AI chip, supporting up to 4K 60FPS high-frame-rate video recording. It includes a magnetic clip and magnetic neck lanyard, allowing hands-free first-person filming.
On the feature side, the camera offers a dedicated night-video mode with AI noise reduction, brightness restoration, and dynamic-range optimization to deliver clean, bright footage in low-light environments. It includes a variety of built-in popular filters for easy straight-out-of-camera results; supports 4K 2× lossless zoom and HDR video; and can capture 50-megapixel photos. It also features Live Photo mode, seven built-in photo filters, and a new layered battery design. With the expansion module, it can record up to 200 minutes of 1080P footage, or 70 minutes on its own. A microSD card slot is included.
The camera body, display module, and battery compartment can be detached to unlock more shooting angles. It comes with a 2.5-inch flip touchscreen, and when separated, supports wireless image transmission control. The kit is priced at 2,878.2 RMB. Source
Product promo image, via Insta360
Fairphone releases new Fairbuds XL modular headphones
On December 9, Fairphone introduced the 2025 edition of the Fairbuds XL over-ear headphones. The new model upgrades its driver units while maintaining the modular, easy-to-repair design of the 2023 original. Pricing also remains unchanged at 229 USD.
The Fairbuds XL (2025) replaces the PU leather used on the 2023 model’s headband and ear cushions with mesh and bird-eye mesh materials to improve breathability and comfort. It supports a 30-minute auto-shutdown and extends the warranty to three years. The headphones offer a more balanced stereo output, support Qualcomm aptX HD 24-bit wireless audio, include active noise cancellation and transparency mode, and deliver up to 30 hours of wireless playback.
Fairphone notes that the magnets used in the new headphone drivers are made from 100% recycled rare-earth materials. The product also incorporates 92% recycled aluminum and solder paste made with 100% recycled tin, while the entire assembly process is powered by renewable energy. In addition, Fairphone will begin offering Fairbuds XL upgrade components starting at the end of Q1 2026. Source
Product image via press source
Alibaba Tongyi Qianwen releases Qwen Code v0.3.0
On December 9, Alibaba’s Tongyi Qianwen officially released version 0.3.0 of its AI command-line tool, Qwen Code. The update adds full support for Stream JSON, significantly upgrades internationalization capabilities, and strengthens overall security and stability. Ecosystem compatibility has also been improved, with added support for ModelScope Provider and enhanced handling of stream_options.
Qwen Code is a command-line AI workflow tool optimized for the Qwen3-Coder model. By leveraging advanced code understanding, automated tasks, and intelligent assistance features, it aims to boost developer productivity. Source
JetBrains announces discontinuation of Fleet product line
On December 8, JetBrains announced that it will discontinue distribution and updates for the Fleet project. Beginning December 22, 2025, Fleet will no longer be available for download through the Toolbox App or other channels. Existing users may continue using previously downloaded versions, but server-dependent features—such as the AI assistant—may gradually stop functioning. The Fleet team has decided to cease competing with existing IDEs and code editors, and will instead build a new product focused on agent-centric development workflows, using the Fleet platform as its foundation. This new product will adopt a new name, inherit Fleet’s technical groundwork and team expertise, but shift entirely in terms of target market and product positioning. JetBrains promises to continue sharing updates on the progress of this new agent development environment. Additionally, JetBrains announced that starting with version 2025.3, the Islands theme will become the default appearance for JetBrains IDEs. Source
State Administration for Market Regulation issues two mandatory standards for civilian drones
On December 9, the State Administration for Market Regulation approved and released two mandatory national standards: Requirements for Real-Name Registration and Activation of Civil Unmanned Aircraft (GB 46761—2025) and Specifications for Operational Identification of Civil Unmanned Aircraft Systems (GB 46750—2025). Both standards will take effect on May 1, 2026.
Among them, the Requirements for Real-Name Registration and Activation of Civil Unmanned Aircraft standard outlines the workflow for real-name registration and activation of drones. It provides detailed rules on registration entities, registration management and inquiry, deregistration, data exchange interfaces, and security protection measures. It explicitly requires that drones must not have flight capability before activation or after deactivation. The Specifications for Operational Identification of Civil Unmanned Aircraft Systems standard mandates that drones must actively transmit their identity, location, speed, status, and other information to regulators upon startup and throughout the entire flight, enabling authorities to monitor flight conditions in real time.
The implementation of these two mandatory standards supports the effective enforcement of the Interim Regulations on Unmanned Aircraft Flight Management, providing crucial safeguards for the safe and orderly development of the drone industry. Source
On December 2, Samsung officially unveiled its first tri-fold smartphone, the Galaxy Z TriFold. The device uses an inward-folding design, with both sides folding toward each other to protect the main display. To support this, Samsung added various screen and vibration prompts to alert users when the folding action is incorrect.
In terms of hardware, the Galaxy Z TriFold features a 10-inch Dynamic AMOLED display with QXGA resolution when unfolded, supporting a 120Hz refresh rate and peak brightness of 1,600 nits. The outer display measures 6.5 inches with a peak brightness of 2,600 nits. For dimensions, the device is 3.9 mm thick at its thinnest point when unfolded, 4.2 mm at the center of the screen, and 4.0 mm around the side button area. It weighs just 309 grams, uses second-generation Corning Gorilla Ceramic Glass for the outer display, features a titanium alloy hinge and high-strength armor aluminum frame, and offers IP48 protection against freshwater immersion and solid particle intrusion.
Other specifications include a Snapdragon 8 Elite for Galaxy chip (3 nm process), a 5,600 mAh battery with 45W wired charging, 16GB of RAM, and 512GB or 1TB storage options. The rear camera system includes a 200-MP wide-angle main camera, a 12-MP ultra-wide camera, and a 10-MP telephoto lens. The outer display houses a 10-MP front camera, while the main screen includes an additional 10-MP under-display camera.
The Galaxy Z TriFold comes in a single Crafted Black color. It will launch first in South Korea on December 12 at a starting price of 3,590,400 KRW, and will arrive later this month in China, Singapore, and the United Arab Emirates. Source
Sony Releases Alpha 7 V
On December 2, Sony China announced the full-frame mirrorless Alpha 7 V (model ILCE-7M5). Pre-orders begin immediately, with a suggested retail price of 17,999 RMB.
The Sony Alpha 7 V features a partially stacked Exmor RS CMOS sensor with approximately 33 million effective pixels, paired with the BIONZ XR2 image processor. It integrates AI-driven processing for accurate auto white balance, enabling precise estimation of lighting conditions from the captured scene to reproduce more accurate colors and reduce post-processing work. The camera also supports a pre-capture function that records up to one second of footage before the shutter is released, offering advantages for dynamic scenes such as pets and sports. Source
Image via Weibo @索尼-影像圈
Apple Music, Amazon Music, and YouTube Launch Annual Recaps
On December 2, Apple introduced Apple Music Replay, showcasing users’ most-played songs, artists, and albums over the past year. In addition to listening time, number of artists played, most consistently played artists, and preferred genres, this year’s Replay adds new sections—Discovery, Loyalty, and Comebacks—to help users revisit their musical journey from new perspectives. Replay can be accessed through the Apple Music Home tab.
Apple also shared several artist statistics: the most popular song on Apple Music in 2025 is APT by ROSÉ and Bruno Mars; luther by Kendrick Lamar and SZA ranks second; Die With A Smile by Lady Gaga and Bruno Mars ranks third; Kendrick Lamar’s Not Like Us takes fourth place, and Billie Eilish’s Birds of a Feather ranks fifth.Source
YouTube announced via an official blog post the rollout of YouTube Recap, its annual review feature. Similar to the existing Recap feature for YouTube Music, it presents users’ yearly viewing themes, top interest categories, favorite creators, and musical artists in a short “story” format. YouTube Recap begins rolling out immediately to users in North America, with other regions to follow, accessible via the “Me” tab in the app or on the web. Source
Amazon Music has also released its 2025 annual report, featuring a visual design inspired by music festival posters. In addition to personal and platform-wide streaming statistics, Amazon Music’s annual recap includes unique sections such as “Most Popular Alexa Requests.” Source
XREAL Announces New AR Glasses: XREAL 1S
On December 1, XREAL announced its new AR glasses, the XREAL 1S, the first device in its category to introduce automatic 2D-to-3D content conversion. The XREAL 1S weighs 82g and features dual 0.68-inch Sony OLED microdisplays with a per-eye resolution of 1920×1200. It supports a maximum refresh rate of 120Hz (30Hz in 2D-to-3D mode), 700 nits brightness, 52° FOV, and ΔE < 3 color accuracy. It is powered by XREAL’s custom X1 spatial computing chip and achieves M2P latency as low as 3 ms. The device includes audio tuned by BOSE and a four-microphone array. The XREAL 1S is priced at 67,980 yen in the Japanese market. Source
Raspberry Pi Releases 1GB Version of Raspberry Pi 5
On December 1, the Raspberry Pi Foundation announced price adjustments for some Raspberry Pi 4/5 models due to rising LPDDR4 memory costs. The 4GB Raspberry Pi 4 increases from $55 to $60, and the 4GB Raspberry Pi 5 rises from $60 to $70. Raspberry Pi has also introduced a new 1GB version of the Raspberry Pi 5, priced at $45. In addition, the 16GB Compute Module 5 will see a $20 increase. Prices for earlier models such as the Raspberry Pi 3+ and the Raspberry Pi Zero will remain unchanged. Source
DeepSeek Launches DeepSeek-V3.2 and DeepSeek-V3.2-Speciale
On December 1, DeepSeek announced two official models: DeepSeek-V3.2 and DeepSeek-V3.2-Speciale. The official website, app, and API have all been updated to the V3.2 model for general use. The Speciale version is currently available only as a temporary API service, intended primarily for community evaluation and research.
DeepSeek-V3.2 aims to balance reasoning ability with output length, making it suitable for everyday use cases such as Q&A interactions and general Agent tasks. According to public reasoning benchmarks, DeepSeek-V3.2 performs at a GPT-5 level, slightly below Gemini-3.0-Pro. Compared to Kimi-K2-Thinking, V3.2 significantly reduces output length, lowering computational overhead and reducing user wait times. V3.2-Speciale is an enhanced long-thinking variant that integrates theorem-proving capabilities from DeepSeek-Math-V2. It offers strong instruction-following performance, rigorous mathematical proofs, and logical verification. Its benchmark performance rivals Gemini-3.0-Pro and surpasses the standard V3.2 model in highly complex tasks, though it consumes more tokens and is more costly to use. Source
John Giannandrea to Step Down from Apple
On December 1, Apple announced that John Giannandrea, Senior Vice President of Machine Learning and AI Strategy, will step down from his role. He will continue serving as an advisor to the company until retiring in spring 2026. Apple also announced that renowned AI researcher Amar Subramanya has joined the company as Vice President of AI, reporting to Craig Federighi. Subramanya will oversee several key domains, including Apple’s foundation models, machine learning research, and AI safety and evaluation. Giannandrea’s former teams will transition under Sabih Khan and Eddy Cue to enhance cross-team collaboration.
Before joining Apple, Amar Subramanya served as Microsoft’s Corporate Vice President for AI and spent 16 years at Google, where he was the engineering lead for the Gemini AI assistant. Source
On December 2, Sony Interactive Entertainment and miHoYo jointly unveiled the limited-edition Genshin Impact PS5 DualSense controller, which will open for pre-orders on December 11, 2025. The controller features a dreamy white, gold, and green color scheme, adorned with mystical runes and illustrations of the Traveler twins and Paimon, capturing the signature atmosphere of the game. Starting January 21, 2026, the controller will launch first in selected Asian markets including Japan. From February 25, 2026 onward, it will roll out across North America, Latin America, Europe, the Middle East, Africa, Australia, and New Zealand. Release dates and availability may vary by region. Source
TGA “Players’ Voice” First-Round List Announced
The first-round voting list for The Game Awards 2025 “Players’ Voice” category has officially been released. This category is the only award in TGA 2025 determined entirely by player voting, and this year features a total of 30 popular titles. In the first round, players may vote for up to 10 games from the 30 nominees. Voting closes on December 3 at 10:00 a.m. The full list of selected titles is as follows (sorted alphabetically by English titles):
The second round will begin on December 5 at 1:00 a.m., during which players may select up to 5 games from the 10 titles advancing from the first round. Voting for this stage ends on December 7 at 10:00 a.m. The final round will start on December 9 at 1:00 a.m. and conclude on December 11 at 10:00 a.m., closing simultaneously with all other public voting categories. Source
Rumors — Just for Your Curiosity
Developer @wuxianlin recently discovered Smartisan and SmartisanOS-related code in a teardown of the Doubao mobile system software. ByteDance acquired partial usage rights to Smartisan’s patents in January 2019 and has previously responded to rumors regarding potential smartphone development. Source
Image via Weibo @wuxianlin
Deadline reports that Amazon’s God of War series has officially entered full pre-production and has already been greenlit for two seasons. Frederick E. O. Toye—known for directing episodes of Fallout, The Boys, Westworld, and winner of the Emmy Award for Outstanding Directing (Drama) for Shōgun—will direct the first two episodes of God of War. Source
On December 2, French startup Mistral announced the Mistral 3 series of open-weight models, including one large frontier model with multimodal and multilingual capabilities, as well as nine smaller models that are fully customizable and suitable for offline use. Source